HDR Issue - For spooky, underwater map

deltaalpha05

L1: Registered
Jan 14, 2018
2
1
Hey all!

So I am currently encountering a really bizarre issue and I have no one to turn too :(.

I recently started finishing up work on an underwater like map, I wanted to use it for TF2 but also for SFM. When I didn't use HDR the map loaded up lights fine but when I used HDR, it became super dark and weird as hell. Some parts of the map loaded lights decently (but incorrectly) and some didn't.

I have tonemap and logic enabled as well as the necessary outputs but I've spent now 2 days trying to figure it out. I also have 0 leaks with 4 areaportals that are well optimized. This map is ready to go except for that HDR not working!

Any help would be great!

-deltaalpha05

PS Attaching image to help you guys out. Additionally some of my prop_dynamic_overrides are not registering my info_lighting for some odd reason too.

Fy94i
 

deltaalpha05

L1: Registered
Jan 14, 2018
2
1
Yeah I think so. But I also think I solved it, basically had to increase the lighting density from 1 -> 30 and the lights were back to what they were supposed to look like.