Yeah, good point. I could maybe fill the other side of the base with just intentionally poorly applied red stickers and signs (Because it fits the TF2 style pretty well) to make the map less confusing. Thanks for the feedback
-The spawn is now bigger and clearly destroyed
-Added smoother brush walls to reduce prop spam
-Did some detailing and added some secrets to make the map feel less symmetrical (even if it is gameplay wise)
-Added metal around the covering pipes on the leap from Blu base to the point.
-You no longer take fall damage if you drop down from the flank and miss the generator (just walk down instead of jumping)