Model Haybale 1.0

Made by EArkham

  1. EArkham

    aa EArkham Necromancer

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    Quickie haybale (or haybarrel) model done at grazr's request. The scraggly bits could use more work, but I need to focus on other things. :)

    The model fits within a 128x128 square. Hope folks find it useful!

    Kep

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    Readme.txt as follows:

    Team Fortress 2 Model: Haybale, Round (Haybarrel)
    Release: 07-29-2010
    Author: Kep Pump, aka EArkham

    CONTENTS:
    * screenshot_haybale.jpg

    * haybale_README.txt

    * models/earkham/props_farm/haybale_round.mdl
    * models/earkham/props_farm/haybale_round.dx80.vtx
    * models/earkham/props_farm/haybale_round.dx90.vtx
    * models/earkham/props_farm/haybale_round.phy
    * models/earkham/props_farm/haybale_round.sw.vtx
    * models/earkham/props_farm/haybale_round.vvd
    * models/earkham/props_farm/haybale_round.jpg


    * materials/models/earkham/props_farm/haybarrel001.vmt
    * materials/models/earkham/props_farm/haybarrel001.vtf
    * materials/models/earkham/props_farm/haybarrel002.vmt
    * materials/models/earkham/props_farm/haybarrel002.vtf


    DESCRIPTION:

    * ~1100 polys
    * LODs of ~700 @ 40m, ~350 @ 60m
    * Textures are 1024x1024 w/ alpha

    INSTRUCTIONS:
    Unzip this archive to the "SteamApps\[USERNAME]\team fortress 2\tf\" directory and content should be placed automatically.

    This is an original model created with XSI Mod Tool, Sculptris, and Adobe Photoshop CS.


    USAGE:

    You are free to use this in any Team Fortress 2 map, including contest-related maps (if contest rules allow custom content).

    Do not modify or redistribute without asking me first.

    Please give credit as: Kep "Earkham" Pump, necromancer@necrotales.com

    Thanks, and I hope folks find this useful! :)

    Kep
     
  2. EArkham

    aa EArkham Necromancer

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    And obligatory followup post. :)

    Oh, and if there's anything wrong with the download, please let me know and I'll fix it soon as I can.

    Kep
     
    • Thanks Thanks x 6
  3. Acumen

    aa Acumen Annoyer

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    i hate thankpostings ;)
    as if there won't come up things you can reply to later in the thread :D
    said it once and I'll say it again. that work comes so unexpected. if only you would do work like this more often in here ! totally excellent model and texture all over

    i'll refused to put my thanks on that thing above me :p
     
  4. EArkham

    aa EArkham Necromancer

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    Heh! Yeah, I kind of agree, but it seemed like it was the status quo thing to do. I'll probably skip that in the future then. :)

    Kep
     
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  5. koth

    koth L1: Registered

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    i think the texture on the round haybales are a little corse, otherwise they are good
     
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  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    One thing that i found odd actually was that the texture shows on the inside as well. Does this mean it gets rendered twice, on both planes? Or is that just the alpha setting making it do that?
     
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  7. Lancey

    aa Lancey Currently On: ?????

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    I can't believe I didn't see this thread! These look great, but maybe you could make a 64x64 version as well?
     
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  8. EArkham

    aa EArkham Necromancer

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    @koth - Textures might be a bit coarse for the size, but they're definitely tons better than the one for the little haybale that Valve made... their texture is heavily pixelated.

    @grazr - My guess is that the texture on the inside is probably due to $alphatest. Went through and noticed my other models don't do that. The engineer dispenser does it; the player models don't.

    @nerdboy - I can make some more sizes, sure. Remind me when the artpass contest is over. :)

    Kep
     
  9. HellJumper

    aa HellJumper

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    You shoulda put "Oh but not really by Valve lololol" On the side next to the VALVe insignia. That would have made me laugh. :p
     
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  10. EArkham

    aa EArkham Necromancer

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    Oops. Didn't notice that. I was using a template. Will fix for next "promo poster" I make.

    Kep
     
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  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    FYI this model has a bug where you can see it's inside when fading. Presumably this is because it's a single material set to alpha, so when it fades they appear to render insider out.
     
    Last edited: Aug 16, 2010
  12. Draco18s

    Draco18s L9: Fashionable Member

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    Most props are like that. Check out Valve's tire, dumptruck, haybale, and mine cart. As well as a few others.
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    It's even more significant with this prop as it's so large. Lit from one side the shadow on the other (or vice versa) the effect sticks out like a sore thumb.

    I just thought i would say in case EArkham wanted to look at the prop again.
     
  14. EArkham

    aa EArkham Necromancer

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    Yah, I'll take a look at it later. Probably split the straw scraggles to a seperate material so $alphatest isn't used on the whole thing.

    Kep
     
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  15. Pocket

    aa Pocket func_croc

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    The solution is to make it not fade until it's out of sight. Around a corner, what-have-you. Props suddenly fading out of view looks weird no matter how solid they are.