Having trouble with logic for a new map im making

Discussion in 'Mapping Questions & Discussion' started by ades, Mar 15, 2015.

  1. ades

    ades L4: Comfortable Member

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    hello everyone, im attempting to make a new map with a somewhat original game mode idea i wont go to deep into it but im having some problems, so the concept is the intel pickup zone is close to the spawn and not in the enemy intel room that's where the bomb drop off is but how can i make 2 capture zones where 1 can only pick up and 1 can only drop off?
     
  2. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    You don't need a capturezone for flag pickup. Just a flag. Unless I'm misunderstanding your question.
     
    Last edited: Mar 16, 2015
  3. ades

    ades L4: Comfortable Member

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    the flag capture zone doubles as a pick up/drop off area i wanted to know if i could make it 2 brushes where 1 was pickup only and one was drop off only idk why but its hard to explain hopefuly you understand
     
  4. henke37

    aa henke37

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    No, it does not double as a pickup point. That's just the flag entity.
     
  5. ades

    ades L4: Comfortable Member

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    so how do i make it so the forward intel pickup doesent allow the attackers to cap there?
     
  6. killohurtz

    aa killohurtz Distinction in Applied Carving

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    If you were to look at the entity setup for normal CTF, you'd see that each one consists of a flag and one trigger. The flag itself functions as the pick up area, and the trigger is the drop off area.

    Now if I read your original post right, you're trying to make a reverse CTF map. All you need to do is take those flag/capture zone pairs and switch them to the other side of the map. They are already coded to prevent capturing the flag at the same point it's picked up.
     
  7. ades

    ades L4: Comfortable Member

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    ooooooooooo thank you i thought the trigger was both and the flag was a model so that helped me aton