Having problem making custom texture

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Feb 1, 2015.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Got my texture all set to go - using vtfedit - but

    when I export and use in my map the texture doesn't tile - it has black all around it.

    I may be using vtfedit wrong - are there standard settings I should be using to get the tiling happening in hammer?

    I should also have my texture resolution set to 72 dpi correct?

    Edit: It's also my very first time making a custom texture and trying to use it
     
    Last edited: Feb 1, 2015
  2. Pocket

    aa Pocket func_croc

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    Do you have either of the clamp checkboxes set when you compile the texture? That's what immediately came to my mind.
     
  3. henke37

    aa henke37

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    Is the texture sized to powers of two? You might have some bizarre padding problem.
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Not sure what the settings are - tried clamp on off - in fact have no idea what any of the settings should be - I tried clamp x/y (whatever they are really called am at work now) and then there was the clamp all.

    Do you guys use standard settings and then tweak them as you go?
     
  5. Pocket

    aa Pocket func_croc

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    To clarify, all clamp settings should be unchecked, which is the default.
     
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  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    it's working now :)
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Just an addon - when making the texure is there anything I need to do to make the texutes turn into pyroland items if someone is wearing the goggles or is that more of an in game entity switch type of thing?\

    Question was answered by Frozen - thanks!
     
    Last edited: Feb 3, 2015