MVM Havana A2

Whoa I'm in Space Cuba!

  1. Nick

    aa Nick Cornelius Hackl

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    Havana - Whoa I'm in Space Cuba!

    Welcome to Cuba's capital city, Havana! An MvM map made by @Muddy and me for the Mappers VS Machines contest. She has done a lot of work on this so please be sure to let her know if you like it! File is 60 mb because Valve broke repacking rip.


     
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    Last edited: Apr 17, 2017
  2. Viperi

    Viperi L666: Satanic Worshipper

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    First thing that came into mind was that old Counter Strike map.
     
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  3. Nick

    aa Nick Cornelius Hackl

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    • Fixes the bomb getting stuck under a brush
    • Fixes the tanks for later waves not spawning in the correct place
    • Traffic cones (were supposed to be here before but I broke them oops)
    • Map is now repacked, thanks TF Team!
    • Map is now in a .zip containing the navmesh and the pop file

    Read the rest of this update entry...
     
  4. Nick

    aa Nick Cornelius Hackl

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  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Keep in mind that you should never show the carrier in the position where the wheels arent visible (the left side of the carrier when viewed from the front). It might look good now, but as soon as they turn on romevision it will be clear its a mess (even though romevision itself is ugly anyway).
     
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  6. Muddy

    Server Staff Muddy Muddy

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    I had no idea Romevision changed the look of the carrier tank too. whoops.

    If it's too much of an issue I guess I can replace it with a Generic Building™
     
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  7. Izotope

    aa Izotope Never releases maps

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    Why is Romevision even a thing?
     
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  8. Nick

    aa Nick Cornelius Hackl

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    We can probably do something where the left carrier is facing the front, with it's opened door facing the players, but obstructed by some rocks so players can't see the bots "pop into existence". Or yeah generic building™ could work but it'd probs look out of place. Either way, we'll figure it out, thanks for letting us know!
     
  9. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Valve had aprils fools on valve time and released it several months late.

    But in the end, if a visual effect can be done (just like pyrovision) you should ensure your map properly works with it. With pyrovision you have the advantage its not a requirement as players cant realy choose the support, but with romevision they can. And since no one bothered making a mirrored version of the carrier we only have that same side in every map.
    Partialy people can see this in bigrock anyway, and with the correct position in coaltown you can also see it. As long as the spawning makes sense its not a problem. But obstructing it is still a cleaner method.

    The carrier only has 1 key function and that is indicating where you can find the bot spawn, even if you cant see the carrier standing at the spawn (see bigrock). That bots do spawn somewhere else than the carrier itself is fine. As long as the exit they drop down from is where you would expect it based on the carrier.
     
  10. Muddy

    Server Staff Muddy Muddy

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    I'd like to see what the carrier looks like with Romevision on, but I don't see any way of enabling it without the Hardy Laurel equipped and buggered if I'm spending £11 on a misc I'll otherwise never use.
     
  11. Flipy

    aa Flipy Confused

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    Its a craft hat tho, also I can send you one if you want to use it for testing.

    Oh and you dont have to have it equipped to enable romevision, just in your inventory
     
    Last edited: Apr 20, 2017 at 4:52 PM
  12. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    https://wiki.teamfortress.com/wiki/Romevision
    That image on the right shows the carrier in romevision style. If you scroll down you see another one. And unlike the regular carrier, this one has far more nodraw faces on the other side.
     
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  13. Muddy

    Server Staff Muddy Muddy

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    Sorry, should've clarified - I meant how it looks in this map specifically, to see just how bad it looks.
     
  14. Nick

    aa Nick Cornelius Hackl

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    Brought to you by @Muddy cuz she da best.

    Robot Spawn:
    • replaced one of the robot carriers with a building (mostly to make the nav mesh less of a mess)

    Beach:
    • made the beach area larger

    Robot Navigation:
    • added functionality for Engineer robots
    • fixed robots taking routes they should not be
    • general nav file improvements
    • added more bot holograms

    Pop file:
    • added a second 'advanced' mission (pretty much just Bigrock Broken Parts with some minor tweaks) - enable it with the console command tf_mvm_popfile mvm_havana_a2_advanced

    Read the rest of this update entry...
     
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