Has Valve Officially stopped the support for Arena Mode?

Discussion in 'Team Fortress 2 Talk' started by Asd417, Dec 15, 2016.

  1. Asd417

    aa Asd417 L1: Registered

    Messages:
    894
    Positive Ratings:
    622
    There's practically no way to play any official arena mod.
    Even community servers run 'troll' arena maps.
    It just feels like they abandoned the gamemode despite the fact they added in the invasion update.
     
  2. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,440
    Positive Ratings:
    1,192
    It's not in the rotation probably because the rounds are really really really short compared to what is worth 10 minutes searching like PL or CP.
     
  3. Mikroscopic

    aa Mikroscopic

    Messages:
    607
    Positive Ratings:
    617
    That wouldn't be a problem if you were allowed to play more than 2 - 3 rounds at a time.
     
  4. Narpas

    aa Narpas Failing at Scaling

    Messages:
    219
    Positive Ratings:
    203
    I think the main reason Valve took it out of the rotation is because it is completely different from the rest of the game, and is harder to learn.
    removed arena because it is too confusing to new players
     
  5. Idolon

    aa Idolon the worst admin

    Messages:
    1,557
    Positive Ratings:
    4,479
    The main problems facing arena mode are:

    1) Bugs. During Invasion, a lot of people reported getting stuck in rounds that refused to ever begin. I don't think this got fixed.

    2) Player count. Early on they decided to restrict the mode a smaller player count, and a lot of the maps are designed around that notion. As a result, sticking it in rotation with maps of other game modes is going to cause issues since a fair number of people have to sit out every round. On top of that, TF2's sort of drop-in/drop-out pub play doesn't match up with arena's short format (similar to CS), and an odd number of players means sitting someone out.

    3) It's highly divisive. A lot of people hate it, a lot of people love it. Around the time that Valve was probably thinking about arena again (i.e. Invasion) Arena: Respawn was in its heyday, so they probably didn't see a reason to revive it when the people who actually like arena already had an outlet. I could be totally wrong about this though.


    When Byre was added to the game, I don't think it solved any of these issues. Obviously it couldn't solve 1 or 2 without Valve's help, but it also didn't exactly receive universal praise (though I don't think that was the case for any of the Invasion maps), so whatever reasons Valve had for not supporting arena mode weren't really overturned.

    The way that they ran the Invasion maps on rotation was a limited time deal, so any problems that might come from running an arena map weren't going to be around for very long. My guess is that they wanted to run Byre for their own reasons (because the map is really good of course!) and that any repercussions (buggy servers, sending false signals about reviving arena mode) were either unexpected or not important to them.
     
    • Agree Agree x 2
  6. Jekyllson

    Jekyllson L3: Member

    Messages:
    115
    Positive Ratings:
    61
    Yeah, the fact that Invasion maps weren't guaranteed to stay on in the game is probably why Valve was willing to let them be as far-out as they collectively were. As popular as it was/is, Watergate probably would've stayed gone if it hadn't been for the introduction of "Alternative" game modes.
     
  7. Adawby

    Adawby L1: Registered

    Messages:
    23
    Positive Ratings:
    3
    Arena was doomed from the start and I blame the gamemode's focus on survivability and coordination. The mode is obviously made for the more competitive folks which only make a small percentage of the people playing TF2. The two problems could be minor if arena allowed respawns. Let's be honest, no one likes to spectate an ally and have to rely on a surviving member of the team to win. Valve should really look into reworking the mode so it's closer to a sort of deathmatch than team elimination.
     
  8. Jekyllson

    Jekyllson L3: Member

    Messages:
    115
    Positive Ratings:
    61
    Should they, though? I feel as though King of the Hill and Player Destruction are already great natural successors to Arena. Aside from the feeling of actual weight behind your deaths, what does Arena have that those two proven game modes don't already offer?
     
  9. Asd417

    aa Asd417 L1: Registered

    Messages:
    894
    Positive Ratings:
    622
    well the fact that the gamemode punishes dead players is already enough to lose people's attention in a game where death is inevitable.
     
    • Agree Agree x 1