Hi guys, I was wonder if anyone of you know what HandleMapEvent input in tf_gamerules does?
I've seen it been used in plr_hightower_event by Valve, and I can't wrap my head around what it actually does.
There's no documentation for what it does in the VDC: https://developer.valvesoftware.com/wiki/Tf_gamerules
Image showing the use of HandleMapEvent in plr_hightower_Event
http://imgur.com/MoR60Vw
I've seen it been used in plr_hightower_event by Valve, and I can't wrap my head around what it actually does.
There's no documentation for what it does in the VDC: https://developer.valvesoftware.com/wiki/Tf_gamerules
Image showing the use of HandleMapEvent in plr_hightower_Event
http://imgur.com/MoR60Vw
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