Hammer texture problem

Discussion in 'Mapping Questions & Discussion' started by spaceweasels, Nov 12, 2007.

  1. spaceweasels

    aa spaceweasels

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    I've been making my own textures and decals. When I apply them on brushes, compile the map and run it in TF2. It looks great, in fact it looks like this:
    [​IMG]

    However, in hammer, they look like this:
    [​IMG]
    :(

    I've been looking around on different sites, can't find a fix or an explanation. It's making it hard to align the textures properly.

    Can anyone help out a poor Spaceweasel? Thanks!


    Edit:
    I know someone is going to ask this. My wall texture is in the SteamApps\*******\Team Fortress 2\tf2\materials\spaceweasels directory and the logos are in the SteamApps\*******\Team Fortress 2\tf2\materials\decals directory
     
    Last edited: Nov 12, 2007
  2. ryodoan

    ryodoan Resident Bum

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    No idea on your problem, but that fire logo is badass.
     
  3. spaceweasels

    aa spaceweasels

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    Thanks. ;)

    I found out what the problem was. My associated VMT files were written like this:

    "LightmappedGeneric"
    {
    "$basetexture" "spaceweasels/bluewall.vtf"
    "$surfaceprop" "concrete"
    }


    Because I specifed the VTF extension, Hammer was looking for a bluewall.vtf.vtf file. Once edited out the VTF extension, Hammer had no problems seeing my texture.

    Previously, TF2 was able to understand what I was trying to do, but Hammer was confused, I guess.