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Hammer Not Updating A Certian Map's BSP File

Discussion in 'Mapping Questions & Discussion' started by Spebby, Dec 3, 2016.

  1. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    No mader what I do this one map will not produce a updated BSP file a PRT file or less pain.

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/project subway/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/project subway/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.141174, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, -1024.000000, -514.298035))
    **** leaked ****
    Entity point_spotlight (49.03 855.73 -56.58) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    HashVec: point outside valid range

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt
    LoadPortals: couldn't read c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.35 seconds)
    3494 faces
    3962180 square feet [570553984.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    26 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
    Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 6/1024 288/49152 ( 0.6%)
    brushes 124/8192 1488/98304 ( 1.5%)
    brushsides 957/65536 7656/524288 ( 1.5%)
    planes 1362/65536 27240/1310720 ( 2.1%)
    vertexes 5048/65536 60576/786432 ( 7.7%)
    nodes 2388/65536 76416/2097152 ( 3.6%)
    texinfos 283/12288 20376/884736 ( 2.3%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 3494/65536 195664/3670016 ( 5.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 637/65536 35672/3670016 ( 1.0%)
    leaves 2395/65536 76640/2097152 ( 3.7%)
    leaffaces 3848/65536 7696/131072 ( 5.9%)
    leafbrushes 1473/65536 2946/131072 ( 2.2%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 19270/512000 77080/2048000 ( 3.8%)
    edges 9917/256000 39668/1024000 ( 3.9%)
    LDR worldlights 26/8192 2288/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 475/32768 4750/327680 ( 1.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 6501/65536 13002/131072 ( 9.9%)
    cubemapsamples 3/1024 48/16384 ( 0.3%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 4746028/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 44346/393216 (11.3%)
    LDR ambient table 2395/65536 9580/262144 ( 3.7%)
    HDR ambient table 2395/65536 9580/262144 ( 3.7%)
    LDR leaf ambient 14017/65536 392476/1835008 (21.4%)
    HDR leaf ambient 2395/65536 67060/1835008 ( 3.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3258 ( 0.0%)
    pakfile [variable] 740/0 ( 0.0%)
    physics [variable] 51353/4194304 ( 1.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 9674
    Writing c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    20 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\Project Subway.bsp"
     
  2. n8five484

    n8five484 L2: Junior Member

    Messages:
    80
    Positive Ratings:
    51
    Tried Interlopers? Checked Hammer's properties?
     
  3. Izotope

    aa Izotope Never releases maps

    Messages:
    619
    Positive Ratings:
    584
    You have a leak.
    Load your pointfile and fix it.
     
  4. NateTDOM

    NateTDOM L1: Registered

    Messages:
    29
    Positive Ratings:
    2
    For future reference, http://www.interlopers.net/errors is a website were you can paste your compile log and it will tell you errors wit hyour map, and what they can cause. A large amount of compilation interrupters have been from displacements(i find), so look out for wat interlopers tells you on that.
     
  5. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    Yes I have used Interlopers.net given me no good information.
    Pointfile is just not working it keeps pointing out an item inside of the map
     
  6. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    Yes I have tried to cheak hammer's properties
     
  7. Startacker!

    aa Startacker! L⛧: Hell's Bells

    Messages:
    212
    Positive Ratings:
    198
    The pointfile should create a red line, which leads from the object that's leaking to the void, follow it and find out where it goes.
     
  8. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    I have done that, hammer is no longer creating a pointfile and It was also making me things that were allready in the map
     
  9. Startacker!

    aa Startacker! L⛧: Hell's Bells

    Messages:
    212
    Positive Ratings:
    198
    I'm not exactly sure what you mean by this.
     
  10. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    Currently im tessting the map.
     
  11. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    My map updated I will be uploading it soon
     
  12. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    Never mind. half of my map isnt loading.
     
  13. Startacker!

    aa Startacker! L⛧: Hell's Bells

    Messages:
    212
    Positive Ratings:
    198
    Can you post the compile log? Or maybe the VMF?
     
  14. Vel0city

    aa Vel0city func_fish

    Messages:
    1,930
    Positive Ratings:
    1,540
  15. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    Yep. Will do both. :

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/project subway/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/project subway/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.141174, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, -1024.000000, -514.298035))
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.142761, 1024.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.141174, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, -1024.000000, -514.298035))
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    HashVec: point outside valid range

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt
    LoadPortals: couldn't read c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.30 seconds)
    3494 faces
    3962180 square feet [570553984.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    26 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
    Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 6/1024 288/49152 ( 0.6%)
    brushes 124/8192 1488/98304 ( 1.5%)
    brushsides 957/65536 7656/524288 ( 1.5%)
    planes 1362/65536 27240/1310720 ( 2.1%)
    vertexes 5048/65536 60576/786432 ( 7.7%)
    nodes 2388/65536 76416/2097152 ( 3.6%)
    texinfos 283/12288 20376/884736 ( 2.3%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 3494/65536 195664/3670016 ( 5.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 637/65536 35672/3670016 ( 1.0%)
    leaves 2395/65536 76640/2097152 ( 3.7%)
    leaffaces 3848/65536 7696/131072 ( 5.9%)
    leafbrushes 1473/65536 2946/131072 ( 2.2%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 19270/512000 77080/2048000 ( 3.8%)
    edges 9917/256000 39668/1024000 ( 3.9%)
    LDR worldlights 26/8192 2288/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 475/32768 4750/327680 ( 1.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 6501/65536 13002/131072 ( 9.9%)
    cubemapsamples 3/1024 48/16384 ( 0.3%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 4746028/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 44346/393216 (11.3%)
    LDR ambient table 2395/65536 9580/262144 ( 3.7%)
    HDR ambient table 2395/65536 9580/262144 ( 3.7%)
    LDR leaf ambient 14015/65536 392420/1835008 (21.4%)
    HDR leaf ambient 2395/65536 67060/1835008 ( 3.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3258 ( 0.0%)
    pakfile [variable] 740/0 ( 0.0%)
    physics [variable] 51353/4194304 ( 1.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 9674
    Writing c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    18 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\Project Subway.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "Project Subway" -steam
     

    Attached Files:

    Last edited: Dec 4, 2016
  16. AsG_Alligator

    aa AsG_Alligator trigger_hiss

    Messages:
    418
    Positive Ratings:
    906
    You have brushes outside, or too close to grid edge. BSP fails to compile, and older version of the map is loaded by the game.
     
  17. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    My map isnt even that big
     

    Attached Files:

  18. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,005
    Positive Ratings:
    1,157
    [​IMG]

    :eek:

    (Turn off radius culling by pressing C, I'm 99% sure it's the cause of all your problems)
     
    • Funny Funny x 2
  19. Vel0city

    aa Vel0city func_fish

    Messages:
    1,930
    Positive Ratings:
    1,540
    EDIT pretty much what killohurtz said
     
  20. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    I have some images of what issues I was having I will also show what the map is supposed to look like. Outcome by pressing C; Nothing has changed problems I'm having,

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
    Loading C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/project subway/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/project subway/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.141174, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, -1024.000000, -514.298035))
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.142761, 1024.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-511.141174, 0.000000, -514.298035))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-590.768005, -1024.000000, -514.298035))
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    HashVec: point outside valid range

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    reading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt
    LoadPortals: couldn't read c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.28 seconds)
    3494 faces
    3962180 square feet [570553984.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    26 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
    Build Patch/Sample Hash Table(s).....Done<0.0672 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 6/1024 288/49152 ( 0.6%)
    brushes 124/8192 1488/98304 ( 1.5%)
    brushsides 957/65536 7656/524288 ( 1.5%)
    planes 1362/65536 27240/1310720 ( 2.1%)
    vertexes 5048/65536 60576/786432 ( 7.7%)
    nodes 2388/65536 76416/2097152 ( 3.6%)
    texinfos 283/12288 20376/884736 ( 2.3%)
    texdata 14/2048 448/65536 ( 0.7%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 3494/65536 195664/3670016 ( 5.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 637/65536 35672/3670016 ( 1.0%)
    leaves 2395/65536 76640/2097152 ( 3.7%)
    leaffaces 3848/65536 7696/131072 ( 5.9%)
    leafbrushes 1473/65536 2946/131072 ( 2.2%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 19270/512000 77080/2048000 ( 3.8%)
    edges 9917/256000 39668/1024000 ( 3.9%)
    LDR worldlights 26/8192 2288/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 475/32768 4750/327680 ( 1.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 6501/65536 13002/131072 ( 9.9%)
    cubemapsamples 3/1024 48/16384 ( 0.3%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 4746028/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 44346/393216 (11.3%)
    LDR ambient table 2395/65536 9580/262144 ( 3.7%)
    HDR ambient table 2395/65536 9580/262144 ( 3.7%)
    LDR leaf ambient 14017/65536 392476/1835008 (21.4%)
    HDR leaf ambient 2395/65536 67060/1835008 ( 3.7%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/3258 ( 0.0%)
    pakfile [variable] 740/0 ( 0.0%)
    physics [variable] 51353/4194304 ( 1.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 9674
    Writing c:\users\tom\desktop\folder of folders\maps\project subway\Project Subway.bsp
    21 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Tom\Desktop\Folder Of Folders\Maps\Project Subway\Project Subway.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\Project Subway.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" +map "Project Subway" -steam
     

    Attached Files: