Hammer not generating any portals?

Discussion in 'Mapping Questions & Discussion' started by Asd417, Nov 21, 2016.

  1. Asd417

    aa Asd417 L1: Registered

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    This is the log it gives me when I compiled


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/koth_cliffface/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/koth_cliffface/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_static (-1632.00 -1760.00 164.23) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2112.0 2048.0 2120.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    This Part suggests that there's something wrong with my brush at the given coordinate
    What does this 'couldn't find a good match' mean?
    How do I find that coordinate in hammer?


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2112.0 2048.0 -968.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2624.0 2048.0 576.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2112.0 2120.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2112.0 -968.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2624.0 576.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 576.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 576.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...
    Brush 36638: areaportal brush doesn't touch two areas

    Brush 36648: areaportal brush doesn't touch two areas

    Brush 36698: areaportal brush doesn't touch two areas

    Brush 36648: areaportal brush doesn't touch two areas

    Brush 36660: areaportal brush doesn't touch two areas

    Brush 36654: areaportal brush doesn't touch two areas

    Brush 36686: areaportal brush doesn't touch two areas

    Brush 36654: areaportal brush doesn't touch two areas
    done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (90837 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 250 texinfos to 106
    Reduced 22 texdatas to 19 (539 bytes to 474)
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.bsp
    Wrote ZIP buffer, estimated size 954, actual size 740
    1 second elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

    Valve Software - vvis.exe (Nov 2 2016)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

    Valve Software - vrad.exe SSE (Nov 2 2016)
    .
    .
    .
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    A leak caused VBSP to fail to understand what's inside the map and what'd outside; areaportals are constructed wrong. This will stop it from actually generating portals, and doing lots of other stuff, literally causing VBSP to not finish properly.
    In the future, try also running your compile log through this awesome thing.
     
    • Like Like x 1
  3. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Head's up, always use (http://www.interlopers.net/errors/) to find out compile log errors before coming here.

    Also, by the looks of those "CONTENTS_SOLID"s you might have some invalid brushes. I had the same error when working with a decompiled Gorge a few months ago. Try remaking those brushes.

    ( EDIT : Nice ninja, Crowbar! )
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  4. Asd417

    aa Asd417 L1: Registered

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    Is there a way to go to the specific coordinate?
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    upload_2016-11-21_17-47-56.png
     
  6. Asd417

    aa Asd417 L1: Registered

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    Positive Ratings:
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    Sorry I am blind
    Thanks
     
  7. Vel0city

    aa Vel0city func_fish

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    Just wanting to pop in: this error is usually caused by a leak, of which you have one. Fix the leak, fix the portal error.