- Apr 6, 2014
- 28
- 30
I am working on a map, it compiled once but now it won't show the changes (textures, blocks, anything) I checked on http://www.interlopers.net/errors/index.php and it said that my error is: "displacement found on a(n) func_detail entity - not supported (entity 92, brush 0)"
and "error: displacement found on a(n) func_detail entity - not supported"
I followed the instructions on the site but I still have the same problem.
Compile log:
Thanks for reading.
( I apologize if this is in the wrong spot)
and "error: displacement found on a(n) func_detail entity - not supported"
I followed the instructions on the site but I still have the same problem.
Compile log:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\TF2 Maps\pl_highrise_a6.vmf"
Valve Software - vbsp.exe (Mar 21 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\TF2 Maps\pl_highrise_a6.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 92, brush 0)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\TF2 Maps\pl_highrise_a6"
Valve Software - vvis.exe (Mar 21 2014)
4 threads
reading c:\tf2 maps\pl_highrise_a6.bsp
reading c:\tf2 maps\pl_highrise_a6.prt
LoadPortals: couldn't read c:\tf2 maps\pl_highrise_a6.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\TF2 Maps\pl_highrise_a6"
Valve Software - vrad.exe SSE (Mar 21 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\tf2 maps\pl_highrise_a6.bsp
Setting up ray-trace acceleration structure... Done (1.38 seconds)
4460 faces
4 degenerate faces
1293720 square feet [186295808.00 square inches]
23 Displacements
105078 Square Feet [15131291.00 Square Inches]
4456 patches before subdivision
91832 patches after subdivision
71 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (18)
transfers 7059763, max 804
transfer lists: 53.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(605014, 533708, 474607)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(210689, 185056, 168114)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(83180, 73339, 67747)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(34081, 30381, 28434)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(14460, 13005, 12279)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(6243, 5667, 5385)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2735, 2501, 2387)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1210, 1113, 1066)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(539, 499, 479)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(242, 224, 216)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(109, 101, 98)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(49, 46, 44)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(22, 21, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(10, 10, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(5, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 42/1024 2016/49152 ( 4.1%)
brushes 1021/8192 12252/98304 (12.5%)
brushsides 6834/65536 54672/524288 (10.4%)
planes 3162/65536 63240/1310720 ( 4.8%)
vertexes 7344/65536 88128/786432 (11.2%)
nodes 1194/65536 38208/2097152 ( 1.8%)
texinfos 297/12288 21384/884736 ( 2.4%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 23/0 4048/0 ( 0.0%)
disp_verts 1863/0 37260/0 ( 0.0%)
disp_tris 2944/0 5888/0 ( 0.0%)
disp_lmsamples 202152/0 202152/0 ( 0.0%)
faces 4460/65536 249760/3670016 ( 6.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3451/65536 193256/3670016 ( 5.3%)
leaves 1237/65536 39584/2097152 ( 1.9%)
leaffaces 5449/65536 10898/131072 ( 8.3%)
leafbrushes 1808/65536 3616/131072 ( 2.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37440/512000 149760/2048000 ( 7.3%)
edges 23819/256000 95276/1024000 ( 9.3%)
LDR worldlights 71/8192 6248/720896 ( 0.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 694/32768 6940/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15132/65536 30264/131072 (23.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 35/512 12320/180224 ( 6.8%)
LDR lightdata [variable] 3001004/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 34150/16777216 ( 0.2%)
entdata [variable] 74819/393216 (19.0%)
LDR ambient table 1237/65536 4948/262144 ( 1.9%)
HDR ambient table 1237/65536 4948/262144 ( 1.9%)
LDR leaf ambient 5718/65536 160104/1835008 ( 8.7%)
HDR leaf ambient 1237/65536 34636/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17802 ( 0.0%)
pakfile [variable] 907/0 ( 0.0%)
physics [variable] 382872/4194304 ( 9.1%)
physics terrain [variable] 8179/1048576 ( 0.8%)
Level flags = 0
Total triangle count: 14714
Writing c:\tf2 maps\pl_highrise_a6.bsp
58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\TF2 Maps\pl_highrise_a6.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\pl_highrise_a6.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" , type “-toconsole -dev -console +sv_lan 1 +map "pl_highrise_a6" -steam
Thanks for reading.
( I apologize if this is in the wrong spot)
Last edited: