Hammer ERROR!

Discussion in 'Mapping Questions & Discussion' started by -_Cls-_-Spike_-, Jan 26, 2013.

  1. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Loading c:\users\shawn\desktop\trade craft\trade_funcraft.bsp
    Error opening c:\users\shawn\desktop\trade craft\trade_funcraft.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Shawn\Desktop\Trade Craft\trade_funcraft.bsp" "c:\program files\steam\steamapps\clsspike\team fortress 2\tf\maps\trade_funcraft.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    Why is it trying to load the map im trying to save????
    Thats why im using hammer to save it to a bsp..... please help



    *Edited****** Fixed the issue! Go to page 5 to read exact step by step!******
     
    Last edited: Jan 29, 2013
  2. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Is there a missing folder?

    Have you tried save as?
     
  3. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Save as will only save it as a .VMF file

    And No no folders missing
     
  4. Burnout6010

    Burnout6010 L5: Dapper Member

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    .vmf is a Hammer project file

    .bsp is the compressed map file

    In Hammer, press F9 to compile your project file into a .bsp
     
  5. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Ya and when i do I get that error...... I know to compile a map idk its giving me this error


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting.vmf"

    Valve Software - vbsp.exe (Oct 31 2012)
    2 threads
    materialPath: c:\program files\steam\steamapps\clsspike\team fortress 2\tf\materials
    Loading C:\Users\Shawn\Desktop\Admin\trade_minecrafting.vmf
    Brush 8243: nummapbrushes == MAX_MAP_BRUSHES
    Side 5
    Texture: MINECRAFT_ORIGINAL/LEAVES


    ** Executing...
    ** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting"

    Valve Software - vvis.exe (Oct 31 2012)
    2 threads
    reading c:\users\shawn\desktop\admin\trade_minecrafting.bsp
    Error opening c:\users\shawn\desktop\admin\trade_minecrafting.bsp

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\clsspike\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -both -game "c:\program files\steam\steamapps\clsspike\team fortress 2\tf" "C:\Users\Shawn\Desktop\Admin\trade_minecrafting"

    Valve Software - vrad.exe SSE (Oct 31 2012)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']

    Loading c:\users\shawn\desktop\admin\trade_minecrafting.bsp
    Error opening c:\users\shawn\desktop\admin\trade_minecrafting.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Shawn\Desktop\Admin\trade_minecrafting.bsp" "c:\program files\steam\steamapps\clsspike\team fortress 2\tf\maps\trade_minecrafting.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  6. Burnout6010

    Burnout6010 L5: Dapper Member

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    From interlopers.net :

    brush 8243: nummapbrushes == max_map_brushes side 5 texture: minecraft_original/leaves

    Description:
    You have too many brushes in your map (more than 8192) The given brush is just the first one to go over the limit, it's properties in this error are useless.

    Solution:
    Delete some brushes, turn some of them into models for area's high in detail. For singleplayer maps, you may decide to add a level transition and split the map into multiple levels. Multiplayer maps that reach this limit are probably too big for multiplayer anyway.

    See also:
    MAX_MAP_BRUSHES


    This error will cause your map to fail compiling completely
     
  7. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    Well I'm converting a minecraft map, so I'm guessing its too big then?
    Sorry I have no Idea what MAX_MAP_BRUSHES is
     
  8. Burnout6010

    Burnout6010 L5: Dapper Member

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    Well according go Interlopers, the description I pasted says you have too much brushes, I wonder how you got over 8192 brushes tho o_O
    Try deleting and simplifying brushes all over your map then try compiling again
     
  9. -_Cls-_-Spike_-

    -_Cls-_-Spike_- L1: Registered

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    What are brushes then?
    Blocks?? or the textures over the blocks?
     
  10. Burnout6010

    Burnout6010 L5: Dapper Member

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    Brushes are the blocks you create.
    You know, you should visit this site and read all the different sections :

    https://developer.valvesoftware.com/wiki/SDK_Docs

    Hammer is not an easy tool to manipulate, I agree, but it is easier with some knowledge
     
  11. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I can easily imagine that a minecraft themed map would reach above the brush limit if the original creator decided to make one brush per minecraft block.

    To get such a theme working correctly would actually prove rather difficult, but i'm thinking that the optimal solution would be to block out the basic layout and then convert some (if not most) of the minecraft blocks to models with propper.
     
  12. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Delete all the brushes that aren't visible during play.

    ie 80% of your map
     
  13. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    idk, i could try to look the .vmf through f you want.
     
  14. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I imagine it would have imported all of the blocks from bedrock to the top of the landscape, so that could easily go over the limit.
     
  15. Shanghai

    Shanghai L6: Sharp Member

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    He said he's converting a Minecraft map. I heard at some point that there was a tool to do so, but it was almost useless because it made each individual block into a brush, so even a small section of terrain could soar past the brush limit.
     
  16. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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  17. Micnax

    aa Micnax I maek map

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  18. Crash

    aa Crash func_nerd

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  19. Shanghai

    Shanghai L6: Sharp Member

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    [​IMG]
    What a useless tool.
     
  20. Crash

    aa Crash func_nerd

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    I can see how it would be good to convert something over to get dimensions and the layout you want, but then you'd have to go back and optimize the hell out of it and clean it all up. It would be a good base to start from, though. Honestly I'm tempted try it out to see if I could make a decent TF2 map via Minecraft, just as an experiment.

    But for someone who doesn't know how to make a map regularly, they probably assume they can just directly convert it and not do anything. That part should be explained side by side with the program, if it's not.