Hammer crashing

Discussion in 'Mapping Questions & Discussion' started by Swordz, Sep 7, 2009.

  1. Swordz

    Swordz L5: Dapper Member

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    I finished the BLU side of my map, and when i ctrl+shift+drag it, or ctrl+c it, or move it to make the red site, it crashes.

    How do i solve this?
     
  2. YM

    aa YM LVL100 YM

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    Copy it in small sections, you should have done this to start of with, work on a small area, copy relevant stuff over, work on the next bit, copy that stuff over. This way the load on your pc when it copies it is much less.
     
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  3. Swordz

    Swordz L5: Dapper Member

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    Ok, i will try that.

    Thanks :D

    i feel bad asking so many things here.
     
  4. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    That's why were here, trust me I was the same way when I joined. and, well... maybe I still do. But hey, that's how you learn!! =D
     
  5. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    eh, no one will judge you, just ask away.
     
  6. Terr

    aa Terr Cranky Coder

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    Another alternative to copying it in geographical sections is to copy it over based on the auto visgroups.

    Depending on how things are laid out, this might let you copy over only a few things at a time but have more possible reference points to help make sure everything is correctly aligned in each step.

    Also, I've been working on a symmetric map recently, and I've found it saves time to use custom visgroups to break apart my BLU side into normal stuff (Brushes, func_nobuild) and team-specific stuff (spawns, triggers, doornames.)

    That way I just make a single flipped version for the red spawn/flag/doors, and just hide it and maintain that separately from the regular geometry. It's easier than going back and repeatedly re-renaming all the I/O links etc.
     
    Last edited: Sep 7, 2009