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Hammer crashes when loading a map

Discussion in 'Mapping Questions & Discussion' started by wrathofmobius, Nov 5, 2011.

  1. wrathofmobius

    wrathofmobius L1: Registered

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    Just as the title says. This is with just one map. However, it's a really simple map so I can't imagine there's an invalid solid, and I never put special characters in entity names. The error I get back is "The instruction at "0x0ef2088d" referenced memory at "0x0ef2088d". The memory could not be "read". Click on OK to terminate the program". I would post a compile log but I don't know how to without opening the map in Hammer. How do I do this?
     
  2. Sergis

    aa Sergis L666: ])oo]v[

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    maybe you put a " somewhere in output parameters, not ent names?
     
  3. wrathofmobius

    wrathofmobius L1: Registered

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    Possibly. How would I check for/fix that?
     
  4. Sergis

    aa Sergis L666: ])oo]v[

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    i dont really have a better idea than opening the whole thing with notepad :D
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. wrathofmobius

    wrathofmobius L1: Registered

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    Thanks for all of your help. I ended up just decompiling the .bsp (the .bsp was still fine) because there wasn't really anything in there that would be improperly decompiled.
     
  7. AgeNt_

    AgeNt_ L5: Dapper Member

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    you might want to be careful with decompiling. I had problems with a map of mine where I lost my .vmf and I had to decompile the .bsp and released an update that noone could play.
     
  8. phantombadger

    phantombadger L2: Junior Member

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    The compile log is saved as a txt file in the same folder as you VMF and VMX. FYI for future use.