Hammer/Compiling Issue

ShadowMage

L1: Registered
Sep 6, 2008
49
1
I don't know what a displacement is and I don't know how to search for brushes. I'm REALLY new at this guys >.<
 

burgermeister01

L1: Registered
Jul 12, 2009
1
0
I wouldn't normally resurrect a thread this old, but it looks like the poor chap that started this never did get an answer ... and well, in the process of working on a L4D map I found what's probably the solution, as I was having the same issue...

The problem is that displacements are treated as func_detl instead of standard brushes, as someone else in this thread had pointed out. But, func_detl entities cannot be used as borders on a map, so if this displacement were used as the floor, for example, and some entity was placed on it, the entity doesn't function right. It shows the erratic behavior described by the OP.

So, basically, when faced with this issue, either remove the displacement, making it a standard brush, or simply create some other border around this displacement, using standard brushes, effectively sealing it off from leaks.