- Sep 17, 2008
- 13
- 0
Hammer has really been kicking my ass this past week. I can't seem to get rid of my leaks. I've got nothing but the 4 walls, floor and roof and its still saying ***leaked***. Just in case, heres my compiling log:
I really don't know what to do D:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\spaceyoshix\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\spaceyoshix\team fortress 2\tf" "C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\spaceyoshix\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 14 texinfos to 9
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\spaceyoshix\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\spaceyoshix\team fortress 2\tf" "C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2"
Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading c:\program files\steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.bsp
reading c:\program files\steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\spaceyoshix\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\spaceyoshix\team fortress 2\tf" "C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.00 seconds)
72 faces
60074 square feet [8650752.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0074 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 81/65536 972/786432 ( 0.1%)
nodes 55/65536 1760/2097152 ( 0.1%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 72/65536 4032/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 24/65536 1344/3670016 ( 0.0%)
leaves 57/65536 1824/2097152 ( 0.1%)
leaffaces 72/65536 144/131072 ( 0.1%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 392/512000 1568/2048000 ( 0.1%)
edges 213/256000 852/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 150608/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 237/393216 ( 0.1%)
LDR ambient table 57/65536 228/262144 ( 0.1%)
HDR ambient table 57/65536 228/262144 ( 0.1%)
LDR leaf ambient 40/65536 1120/1835008 ( 0.1%)
HDR leaf ambient 57/65536 1596/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 2279/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 152
Writing c:\program files\steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\spaceyoshix\sourcesdk_content\tf\mapsrc\testmap2.bsp" "c:\program files\steam\steamapps\spaceyoshix\team fortress 2\tf\maps\testmap2.bsp"
I really don't know what to do D: