halloween_fortune_teller?

Discussion in 'Mapping Questions & Discussion' started by Ynders, Oct 30, 2014.

  1. Ynders

    aa Ynders absolutely gormful

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    So I was messing around, and put this entity in my map. Visually it's the giant merasmus fortune teller. Does this entity do the wheel of doom style curses, or is it just the big head moving around?
     
  2. Crash

    aa Crash func_nerd

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    You can target it and it has a few new inputs. I haven't tried them though. Give them a shot and see what they do. Not many people have played with any of this yet.
     
  3. Ynders

    aa Ynders absolutely gormful

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    Well I fooled around with it, and it turns out it is basically the wheel of doom entity, but with this year's curses. You can also easily specify tf_teleport_locations to do the dance thing.
     
  4. -=GreenDemoman=

    -=GreenDemoman= L1: Registered

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    You have the decompiled version please can you give for me the vmf.
     
  5. Ynders

    aa Ynders absolutely gormful

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    No I don't, halloween_fortune_teller is a separate entity available in hammer.
     
  6. -=GreenDemoman=

    -=GreenDemoman= L1: Registered

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    So it's impossible to have a decompiled version
     
  7. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    No, you just have to disable prop_static and it works.
     
  8. -=GreenDemoman=

    -=GreenDemoman= L1: Registered

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    ah and how I can disable prop_static
     
  9. DonutVikingChap

    DonutVikingChap L5: Dapper Member

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    If you're using BSPSource to decompile just go to decompile options and uncheck it
     
  10. -=GreenDemoman=

    -=GreenDemoman= L1: Registered

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    I have create my own minigame but my game crash when the minigame start
    In the consol I have a error : reported ENTITY_CHANGE_NONE but 'm_nPlayerCondEx2' changed.

    Ps: I have no sourcemod or metamod
     
    Last edited: Nov 1, 2014