Halloween Entities.

Discussion in 'Mapping Questions & Discussion' started by Infi^, Nov 3, 2009.

  1. Infi^

    Infi^ L1: Registered

    Messages:
    35
    Positive Ratings:
    16
    Hi guys, signed up to ask a question. I've seen a lot of discussion about using the Halloween entities and what they do. However how exactly do you add them to your entity list? I've refreshed the SDK content, and nadda. I would look at the harvest_event.vmf however it doesn't seem to be possible to decompile, even with the modified decompiler.
     
  2. martijntje

    martijntje L8: Fancy Shmancy Member

    Messages:
    539
    Positive Ratings:
    168
    [ame="http://forums.tf2maps.net/showthread.php?t=10353"][Tutorial] How the halloween stuff works - TF2Maps.net[/ame]

    in this thread I discus them, also on the top of the thread there is a download link to the decompiled version of koth_harvest_event
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,868
    Positive Ratings:
    4,896
    To decompile it untick overlays.
     
  4. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    319
    Positive Ratings:
    149
    They aren't in the entity list because Valve very rarely updates the FGD. You can install the modified FGD that has the new entities: [ame="http://forums.tf2maps.net/showthread.php?t=4674"]Ultimate Mapping Resource Pack - TF2Maps.net[/ame]
     
    • Thanks Thanks x 2
  5. Infi^

    Infi^ L1: Registered

    Messages:
    35
    Positive Ratings:
    16
    Thanks, after three posts this guy seemed to be the only one to understand what I was asking.

    Like I said, I knew about the entities but I couldn't really access them.
    Thanks for the overlay tip though.