KotH Halfpoint (OLD) Alpha 4.0

Battle for control of the Half-Way Point between RED and BLU Property!

  1. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    Halfpoint - W.I.P. Map for the Frontline! Project

    So I've recently been working on a map for the community project "Frontline!", and I'm coming close to finishing the general base of it, and then some. This is what I have of the map so far. It is a World War II themed map that is loosely based on The Battle of Midway. I would like some feedback on how I've been doing so far, and maybe some other people to help me out, perhaps. I'm personally impressed with my work so far, considering I've only been doing this crap for 3 or 4 days now.

    For those of you willing to help, I have a link to the files for this map right here.
     
  2. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    Changes:
    + Fixed some skybox stuff and added some new props into 3D Skybox
    + Replaced (most of) the "dev" textures on BLU Resuply and the "Second Building" with more industrial textures
    + Added Signs for BLU Team (Battlements, Control Point, etc.)
    + Made all BLU Lights Brighter and added a different tint to them
    + Added Fences to the Ocean section of the map

    To Do:
    Marked w/ a * means that I will MAYBE do it.
    + Fix the remaining dev textures on BLU Base, and Deck up the RED Base
    + Brighten Lights on RED Base
    *- Nerf the Landmines
    *+ Add Explosive Barrels and Water Mines

    Read the rest of this update entry...
     
  3. Not You

    Not You L3: Member

    Messages:
    135
    Positive Ratings:
    41
    You don't seem to have packed any of your custom content into this map. I loaded this map and there seemed to be errors and missing textures on the map. This should help prevent it.

    Also add a thumbnail screenshot for your map download. People want to see what they are clicking on!
     
    • Thanks Thanks x 1
  4. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    Thank you so much for letting me know of that! I probably wouldn't have been able to figure that out without your information.
     
    • Thanks Thanks x 1
  5. Not You

    Not You L3: Member

    Messages:
    135
    Positive Ratings:
    41
    Your welcome. :) Don't forget to leave a "thanks" rating. It helps in the community!
     
    • Thanks Thanks x 1
  6. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    This Update covers a lot of things, so let's get right into it.
    Changes:
    + Repacked the map so now anybody can play it
    + Added new textures to RED Team's Base
    + Added Sound for the different sections of the map
    + Fixed up a texture defect in the "Purple Prince"
    + Fixed RED's spawn room border so you cannot put sentries in the spawn room, and you will no longer die when changing class in spawn

    To Do List:
    + Put up some posters here and there
    + Place physics props in random places, so the map doesn't seem as empty, along with some other props, maybe
    + Add some more stuff to the skybox, and make the planes move around, maybe
    ANNOUNCEMENT
    This is regarding the previous versions of the map. If you would like to play those versions of the map, go to frontline.tf, download the supply drop, drag the stuff from that into "C:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\download" (Don't ask why, just do it), and then try to use the map. If that doesn't work, I have no clue what to tell you. I'll maybe try to repack them at another time, but I am not up to doing that as of now. Thank you for reading this, and have a wonderful day.


    P.S. Sorry I don't have any screenshots at the moment, but I will hopefully have some in the near future.


    Read the rest of this update entry...
     
  7. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    Another update for Halfpoint has arrived once again, and this time, it isn't quite as big, but it does put a bit more extra detail into the map!

    Changes:
    + Added Posters for both bases (aside from BLU's resuply)
    + Added pointless physics props around the RED base
    + Added appropriate props for each base's "Second Building" (Shirts and Hats for Purple Prince, Bar Tables and Beer Crate for Finest Hour)

    Quick Note: (I probably should have said this before) Likely depending on your computer, constantly blowing up the landmines on this map may crash the game. If this is the case with you, PLEASE watch your step, don't horse around with them too much, and hopefully that may give you a better playing experience. ;)

    P.S. I finally have some decent screenshots for all of you!

    P.P.S. I didn't forget to repack the map this time around! :D

    Read the rest of this update entry...
     
  8. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    So for this update, I haven't changed too much, but it's still pretty crucial.
    Changes:
    + Changed the look of the hill of the control point
    + Added AA Guns and Explosive barrels to the roofs of the shops for each base
    + Added barbed wire to the edges of the control point to make defending slightly more difficult

    To Do List:
    + Make the barbed wire do damage
    + Add some more details
    + Possibly replace the tank and plane in the BLU Base with something more unique.

    I also have new screenshots!

    A brand new design is added to the middle island!
    An overhead view of the RED Resuply
    Recently installed for better defense! Sadly, they're broken.
    Watch your step!
    Overhead view of the center island. I will probably fix the lines in it in a future update. ;)

    Read the rest of this update entry...
     
  9. SmashWaffle

    SmashWaffle L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    FUN FACTS!
    • In case you didn't read the description, this map was based on a major part of World War II, "The Battle of Midway". In that battle, the US and the Japanese fought for control of an island that was basically the midway point between the United States and Japan. The battle was said to change the course of the entire war. I personally hope that this map will do the same for the Frontline! project.

    • I have made 4 separate attempts at creating this map. This map is actually my third attempt. Recently I tried to do a complete do-over with this idea, and basically put much more detail into the center area of the map. But TF2 crashed every time I tried to load the map, so I decided to make do with what I already had of this one, and begin to improve.

    • @Davekillerish, a well known member of this community, approves of this map! Although in his opinion, I should probably take more screenshots of my map from above, like I did in my most recent Update.

    • The original center island for this map was actually just a bunch of cubes that I carved to make look like an island of some kind.

    • As of this post, I have only been doing this crap for a week, and I've already done a lot in terms of mapping. For 4 days straight, I did nothing but use Hammer (and sleep).

    • I am participating in the 72 Hour TF2 Jam coming up tomorrow. Wish me luck everyone!
     
    • Like Like x 1