Had to close Hammer for update; corrupt vmf/bsp?

kinggambit

L1: Registered
Oct 13, 2013
17
2
Okay, there are 2 reasons in my opinion why trying to open my vmf (and decompiled bsp's vmf) crashes hammer:

1. i copy-pasted payload part of the gametype library vmf into my vmf, then edited things like the path tracks (I'd shift-click them and hammer would crash randomly).

I'm not sure if this was before the issues started but in my latest compiled build, I get this issue in the console and I spawn in a weird unspecified location where there was never a spawn entity:
Code:
Error! No control points found in map for team_game_round round_3!
Error! No control points found in map for team_game_round round_2!
Error! No control points found in map for team_game_round round_3!
Error! No control points found in map for team_game_round round_2!
filter_activator_tfteam failed to find control point named 'cp_twoB'
E

a map.txt is posted below (sorry, it's a bit long). I do get a mdmp file and an empty debug.txt along with the crash whenever I try to open the vmf.

TXT FILE (I do not have any leaks regarding the void since I sealed off within a carved out skybox and am fairly confident that I have no spawn entities outside of the map):
Code:
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
[B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

(same as above but with various coordinates)

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
***[B] Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap![/B]
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249186 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
[B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

(same as above but with various coordinates)

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done ()
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249186 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


materialPath: E:\Program Files\Steam\SteamApps\common\team fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp


materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 176 texinfos to 130
Reduced 12 texdatas to 12 (280 bytes to 280)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1896 portalclusters
5945 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 149960 visible clusters (5.04%)
Total clusters visible: 2975574
Average clusters visible: 1569
Building PAS...
Average clusters audible: 1895
visdatasize:905601  compressed from 910080
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6335 faces
4460851 square feet [642362624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6335 patches before subdivision
362589 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 33045519, max 923
transfer lists: 252.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0761 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                654/8192         7848/98304    ( 8.0%) 
brushsides            4585/65536       36680/524288   ( 7.0%) 
planes                2306/65536       46120/1310720  ( 3.5%) 
vertexes              8679/65536      104148/786432   (13.2%) 
nodes                 3548/65536      113536/2097152  ( 5.4%) 
texinfos               130/12288        9360/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6335/65536      354760/3670016  ( 9.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2595/65536      145320/3670016  ( 4.0%) 
leaves                3555/65536      113760/2097152  ( 5.4%) 
leaffaces             7514/65536       15028/131072   (11.5%) 
leafbrushes           1888/65536        3776/131072   ( 2.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            40993/512000     163972/2048000  ( 8.0%) 
edges                22211/256000      88844/1024000  ( 8.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            758/32768        7580/327680   ( 2.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10704/65536       21408/131072   (16.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     6193388/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      905601/16777216 ( 5.4%) 
entdata               [variable]       26315/393216   ( 6.7%) 
LDR ambient table     3555/65536       14220/262144   ( 5.4%) 
HDR ambient table     3555/65536       14220/262144   ( 5.4%) 
LDR leaf ambient      1937/65536       54236/1835008  ( 3.0%) 
HDR leaf ambient      3555/65536       99540/1835008  ( 5.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/746      ( 0.1%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]      250626/4194304  ( 6.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 17721
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
33 seconds elapsed



materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249154 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 178 texinfos to 133
Reduced 12 texdatas to 12 (280 bytes to 280)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1890 portalclusters
5988 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 141339 visible clusters (4.76%)
Total clusters visible: 2972133
Average clusters visible: 1572
Building PAS...
Average clusters audible: 1889
visdatasize:901489  compressed from 907200
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6294 faces
4437415 square feet [638987776.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6294 patches before subdivision
358430 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32546718, max 962
transfer lists: 248.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0773 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                648/8192         7776/98304    ( 7.9%) 
brushsides            4561/65536       36488/524288   ( 7.0%) 
planes                2326/65536       46520/1310720  ( 3.5%) 
vertexes              8665/65536      103980/786432   (13.2%) 
nodes                 3536/65536      113152/2097152  ( 5.4%) 
texinfos               133/12288        9576/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6294/65536      352464/3670016  ( 9.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2553/65536      142968/3670016  ( 3.9%) 
leaves                3543/65536      113376/2097152  ( 5.4%) 
leaffaces             7494/65536       14988/131072   (11.4%) 
leafbrushes           1898/65536        3796/131072   ( 2.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            40602/512000     162408/2048000  ( 7.9%) 
edges                21994/256000      87976/1024000  ( 8.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            750/32768        7500/327680   ( 2.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10503/65536       21006/131072   (16.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     6133744/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      901489/16777216 ( 5.4%) 
entdata               [variable]       25812/393216   ( 6.6%) 
LDR ambient table     3543/65536       14172/262144   ( 5.4%) 
HDR ambient table     3543/65536       14172/262144   ( 5.4%) 
LDR leaf ambient      1931/65536       54068/1835008  ( 2.9%) 
HDR leaf ambient      3543/65536       99204/1835008  ( 5.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/746      ( 0.1%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]      249154/4194304  ( 5.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 17575
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
34 seconds elapsed



materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253287 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 194 texinfos to 141
Reduced 12 texdatas to 12 (269 bytes to 269)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1887 portalclusters
5926 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 138092 visible clusters (4.64%)
Total clusters visible: 2975657
Average clusters visible: 1576
Building PAS...
Average clusters audible: 1886
visdatasize:898110  compressed from 905760
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6344 faces
4446604 square feet [640310976.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6344 patches before subdivision
359556 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32619376, max 960
transfer lists: 248.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0762 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  11/1024          528/49152    ( 1.1%) 
brushes                659/8192         7908/98304    ( 8.0%) 
brushsides            4629/65536       37032/524288   ( 7.1%) 
planes                2386/65536       47720/1310720  ( 3.6%) 
vertexes              8732/65536      104784/786432   (13.3%) 
nodes                 3570/65536      114240/2097152  ( 5.4%) 
texinfos               141/12288       10152/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 6344/65536      355264/3670016  ( 9.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2603/65536      145768/3670016  ( 4.0%) 
leaves                3582/65536      114624/2097152  ( 5.5%) 
leaffaces             7577/65536       15154/131072   (11.6%) 
leafbrushes           1905/65536        3810/131072   ( 2.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            41006/512000     164024/2048000  ( 8.0%) 
edges                22196/256000      88784/1024000  ( 8.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            750/32768        7500/327680   ( 2.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10521/65536       21042/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     6152652/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      898110/16777216 ( 5.4%) 
entdata               [variable]       36719/393216   ( 9.3%) 
LDR ambient table     3582/65536       14328/262144   ( 5.5%) 
HDR ambient table     3582/65536       14328/262144   ( 5.5%) 
LDR leaf ambient      1958/65536       54824/1835008  ( 3.0%) 
HDR leaf ambient      3582/65536      100296/1835008  ( 5.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/744      ( 0.1%) 
pakfile               [variable]          54/0        ( 0.0%) 
physics               [variable]      253287/4194304  ( 6.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 17681
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
33 seconds elapsed


2. Hammer was open during update which caused a ton of issues for both hammer and the game (couldnt update, tf2 crassh upon launch, tf2 crash during game). It could very well be untimely coincidence but I had to close hammer to actually test my compiled map because TF2 would crash, telling me that to finish the update, I had to close hammer.
 
Last edited:

Bombcartography

L1: Registered
Aug 28, 2013
25
7
I think the recent update just broke Hammer. The map I'm working on crashes when I try to open it. I tested other vmfs. The decompiled Gorge and Turbine maps crash it. Though maps I have with just basic geometry don't seem to crash it. I don't know what's causing it, but it's probably not corrupt vmf files. At least I hope not. :unsure:

Edit:

Seems to be a problem with ABS's FGD. He talks about about half way down.

http://forums.tf2maps.net/showthread.php?t=21774
 
Last edited: