- Oct 13, 2013
- 17
- 2
Okay, there are 2 reasons in my opinion why trying to open my vmf (and decompiled bsp's vmf) crashes hammer:
1. i copy-pasted payload part of the gametype library vmf into my vmf, then edited things like the path tracks (I'd shift-click them and hammer would crash randomly).
I'm not sure if this was before the issues started but in my latest compiled build, I get this issue in the console and I spawn in a weird unspecified location where there was never a spawn entity:
a map.txt is posted below (sorry, it's a bit long). I do get a mdmp file and an empty debug.txt along with the crash whenever I try to open the vmf.
TXT FILE (I do not have any leaks regarding the void since I sealed off within a carved out skybox and am fairly confident that I have no spawn entities outside of the map):
2. Hammer was open during update which caused a ton of issues for both hammer and the game (couldnt update, tf2 crassh upon launch, tf2 crash during game). It could very well be untimely coincidence but I had to close hammer to actually test my compiled map because TF2 would crash, telling me that to finish the update, I had to close hammer.
1. i copy-pasted payload part of the gametype library vmf into my vmf, then edited things like the path tracks (I'd shift-click them and hammer would crash randomly).
I'm not sure if this was before the issues started but in my latest compiled build, I get this issue in the console and I spawn in a weird unspecified location where there was never a spawn entity:
Code:
Error! No control points found in map for team_game_round round_3!
Error! No control points found in map for team_game_round round_2!
Error! No control points found in map for team_game_round round_3!
Error! No control points found in map for team_game_round round_2!
filter_activator_tfteam failed to find control point named 'cp_twoB'
E
a map.txt is posted below (sorry, it's a bit long). I do get a mdmp file and an empty debug.txt along with the crash whenever I try to open the vmf.
TXT FILE (I do not have any leaks regarding the void since I sealed off within a carved out skybox and am fairly confident that I have no spawn entities outside of the map):
Code:
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
[B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
(same as above but with various coordinates)
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
***[B] Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap![/B]
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249186 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
[B]Entity info_player_teamspawn (5548.45 -5.33 1216.00) leaked![/B]
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 3584.0 512.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
(same as above but with various coordinates)
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done ()
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249186 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
materialPath: E:\Program Files\Steam\SteamApps\common\team fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Error Vertex File models/bots/boss_bot/static_boss_tank.vvd checksum -243924574 should be 979753984
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
Error opening e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (250626 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 176 texinfos to 130
Reduced 12 texdatas to 12 (280 bytes to 280)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1896 portalclusters
5945 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 149960 visible clusters (5.04%)
Total clusters visible: 2975574
Average clusters visible: 1569
Building PAS...
Average clusters audible: 1895
visdatasize:905601 compressed from 910080
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6335 faces
4460851 square feet [642362624.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6335 patches before subdivision
362589 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 33045519, max 923
transfer lists: 252.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0761 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 654/8192 7848/98304 ( 8.0%)
brushsides 4585/65536 36680/524288 ( 7.0%)
planes 2306/65536 46120/1310720 ( 3.5%)
vertexes 8679/65536 104148/786432 (13.2%)
nodes 3548/65536 113536/2097152 ( 5.4%)
texinfos 130/12288 9360/884736 ( 1.1%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6335/65536 354760/3670016 ( 9.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2595/65536 145320/3670016 ( 4.0%)
leaves 3555/65536 113760/2097152 ( 5.4%)
leaffaces 7514/65536 15028/131072 (11.5%)
leafbrushes 1888/65536 3776/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 40993/512000 163972/2048000 ( 8.0%)
edges 22211/256000 88844/1024000 ( 8.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 758/32768 7580/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10704/65536 21408/131072 (16.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6193388/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 905601/16777216 ( 5.4%)
entdata [variable] 26315/393216 ( 6.7%)
LDR ambient table 3555/65536 14220/262144 ( 5.4%)
HDR ambient table 3555/65536 14220/262144 ( 5.4%)
LDR leaf ambient 1937/65536 54236/1835008 ( 3.0%)
HDR leaf ambient 3555/65536 99540/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/746 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 250626/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 17721
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
33 seconds elapsed
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (249154 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 178 texinfos to 133
Reduced 12 texdatas to 12 (280 bytes to 280)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1890 portalclusters
5988 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 141339 visible clusters (4.76%)
Total clusters visible: 2972133
Average clusters visible: 1572
Building PAS...
Average clusters audible: 1889
visdatasize:901489 compressed from 907200
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6294 faces
4437415 square feet [638987776.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6294 patches before subdivision
358430 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32546718, max 962
transfer lists: 248.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0773 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 648/8192 7776/98304 ( 7.9%)
brushsides 4561/65536 36488/524288 ( 7.0%)
planes 2326/65536 46520/1310720 ( 3.5%)
vertexes 8665/65536 103980/786432 (13.2%)
nodes 3536/65536 113152/2097152 ( 5.4%)
texinfos 133/12288 9576/884736 ( 1.1%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6294/65536 352464/3670016 ( 9.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2553/65536 142968/3670016 ( 3.9%)
leaves 3543/65536 113376/2097152 ( 5.4%)
leaffaces 7494/65536 14988/131072 (11.4%)
leafbrushes 1898/65536 3796/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 40602/512000 162408/2048000 ( 7.9%)
edges 21994/256000 87976/1024000 ( 8.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 750/32768 7500/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10503/65536 21006/131072 (16.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6133744/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 901489/16777216 ( 5.4%)
entdata [variable] 25812/393216 ( 6.6%)
LDR ambient table 3543/65536 14172/262144 ( 5.4%)
HDR ambient table 3543/65536 14172/262144 ( 5.4%)
LDR leaf ambient 1931/65536 54068/1835008 ( 2.9%)
HDR leaf ambient 3543/65536 99204/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/746 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 249154/4194304 ( 5.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 17575
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
34 seconds elapsed
materialPath: E:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253287 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 194 texinfos to 141
Reduced 12 texdatas to 12 (269 bytes to 269)
Writing E:\Program Files\Steam\SteamApps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
8 threads
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
reading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.prt
1887 portalclusters
5926 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 138092 visible clusters (4.64%)
Total clusters visible: 2975657
Average clusters visible: 1576
Building PAS...
Average clusters audible: 1886
visdatasize:898110 compressed from 905760
writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
6344 faces
4446604 square feet [640310976.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6344 patches before subdivision
359556 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32619376, max 960
transfer lists: 248.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0762 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 659/8192 7908/98304 ( 8.0%)
brushsides 4629/65536 37032/524288 ( 7.1%)
planes 2386/65536 47720/1310720 ( 3.6%)
vertexes 8732/65536 104784/786432 (13.3%)
nodes 3570/65536 114240/2097152 ( 5.4%)
texinfos 141/12288 10152/884736 ( 1.1%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6344/65536 355264/3670016 ( 9.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2603/65536 145768/3670016 ( 4.0%)
leaves 3582/65536 114624/2097152 ( 5.5%)
leaffaces 7577/65536 15154/131072 (11.6%)
leafbrushes 1905/65536 3810/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 41006/512000 164024/2048000 ( 8.0%)
edges 22196/256000 88784/1024000 ( 8.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 750/32768 7500/327680 ( 2.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10521/65536 21042/131072 (16.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6152652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 898110/16777216 ( 5.4%)
entdata [variable] 36719/393216 ( 9.3%)
LDR ambient table 3582/65536 14328/262144 ( 5.5%)
HDR ambient table 3582/65536 14328/262144 ( 5.5%)
LDR leaf ambient 1958/65536 54824/1835008 ( 3.0%)
HDR leaf ambient 3582/65536 100296/1835008 ( 5.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/744 ( 0.1%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 253287/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 17681
Writing e:\program files\steam\steamapps\crosshairconnection\sourcesdk_content\tf\mapsrc\pl_steampunk.bsp
33 seconds elapsed
2. Hammer was open during update which caused a ton of issues for both hammer and the game (couldnt update, tf2 crassh upon launch, tf2 crash during game). It could very well be untimely coincidence but I had to close hammer to actually test my compiled map because TF2 would crash, telling me that to finish the update, I had to close hammer.
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