[GUIDE] Using The Feedback Round Plugin

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

nesman

master of fast travel
aa
Jun 27, 2016
913
This is the feedback round plugin by @PigPig .

Current Version:
0.0.18c

Github:
https://github.com/TF2Maps/TF2M-feedbackround-plugin
Required Plugins
feedback2.smx
Requires the feedback2.inc. This is the main plugin.​
rockthevote.smx
Requires the feedback2.inc. This plugin is a modified version of rockthevote which is used for manipulating how rtv works for feedback rounds.​




Cvars | Description
fb2_version | READ ONLY. Get latest plugin version.
fb2_time | <default 120> - How long should a Feedback round last (in seconds).
fb2_triggertime | <default 300> - If map timeleft is less than this number (in seconds), set the next round to be a feedback round.
fb2_mapcontrol | <default 1> <1/0> - This is for maps to control feedback rounds.


Admin Commands | Description
sm_fbround | Toggle if end of map FB round is enabled.
sm_fbnextround | Toggle if the next round will be a feedback round.
sm_fbroundnow | Start a fbround ASAP.
sm_fbend | Force end a FB Round
sm_fbopenalldoors | Force all doors to open.


User Commands | Description
sm_fbtellents | Return the edict count to the player.
fb_spawns | During a feedback round, the player can teleport to unique spawn names.
sm_fbrh | Help menu for normal players.
sm_fbmedic | Prints the medic count on both teams.
sm_fbdrawline | prints the distance between the clients view and the wall they are looking at.
sm_walkspeed <speed> | Sets your walk speed during a FB round.


Entities | Description
(info_target) TF2M_ForceLastRoundFeedback | Maps with this entity will force their last round to be a FB round.
(logic_relay) TF2M_FeedbackRoundRelay | Triggered at the beginning of FB rounds.
 
Last edited: