[GUIDE] Mann vs Machine Attributes - by Turbo Lover

Discussion in 'Tutorials & Resources' started by Seba, Jan 3, 2013.

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  1. Seba

    aa Seba DR. BIG FUCKER, PHD

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    So while I was complaining about attaching hats in MvM in chat, Turbo Lover decided to tell me some things about how bot attributes work. Note that this is a Steam conversation, so it's not as in-depth as his full guide will be (when that guide comes out, I'll lock this thread and link to his instead).

    This is the full list of attributes in TF2: http://pastebin.com/nPphenm1



    Note: I've removed the Steam chat formatting for ease of reading; each 'paragraph' is a separate message.

    Here's a sample picture, provided by TL:
    [​IMG]


    If you have any questions about this, feel free to message TL on Steam.
     
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  2. tyler

    aa tyler snail prince, master of a ruined tower

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    It's totally ridiculous that some things are regular and others are inverted. Good to have this spelled out.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    i'm_genuinely_impressed._Did_he_really_type_all_that_like_this?
     
    Last edited: Jan 4, 2013
  4. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

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    I copy pasted a space. And now that I have an actual space bar, I'll get on writing this up proper.
     
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  5. henke37

    aa henke37

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    It's not inverted. Both the example values are used with multiplication. They are ratios. You multiply the damage with a value bigger than 1 to boost it and you multiply the fire interval with a value lower than 1 to scale it down. The attribute names reflect this. The "mult" prefix is used for both of these, since it is a base number that is multiplied with a factor.

    The real thing here is that for some attributes lower is better while others have the opposite of higher being better.
     
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  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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