Overall:
-Too many ways in and out the areas
-A few too many small corners/props etc. to hide in and behind
-Map is too wide
-Overall, too many ressources.
-The placement of medium healthpacks, in the actual comp maps, they are in positions that are central and you can easily reach, but not places where you would be standing constantly. You got the second part, but on some of the placements not the first part. And again, there are too many of them.
-The large ammo packs always feel like they don't belong in 5 cp, same here.
-Making the map for fan scouts is a bad idea. It is banned in European leagues anyway. At the least make the middle jumpable by a normal scout.
Spawn:
-Why is there a hole in spawn where you die? I thought it was a dropdown and died. There is no reason for that.
Last:
-attackers on last get a really easy high ground, which makes that point really hard to defend, there is no position the defenders could really take.
-so with that and the long sniper sightline (defenders on the point itself, you would have to hold the room in front of last, which will be more possible, but still hard, since it'll be still quite possible for players to sneak through and cap or pick your med
-even if holding that works, it's kind of an odd concept in my eyes, because holding last should be a backed up against the wall last stand.
-cap time is too fast regarding the size of the cap zone and the design of the room
2nd:
-no position to hold without the enemies being able to completely push around you, or get a good height advantage
-only position you could actualy hold is the roof, which isn't too good of an idea in itself (design wise)
-The roof above makes it seems more suited for an A/D map like gravelpit (B roof is really similar after all), I wouldn't have thought jumping up there would be possible without that health
-The inside feels a bit claustrophobic, especialy the part where the medium health and large ammo it
-too much space to be in
-The far left way to mid is unnecessarily long
Mid:
-The position of the cap zone is as I already mentioned questionable, it is too narrow, too easy to spam people on
-Cap time is too slow, especialy with this vulnerable of a point