KotH Greenhouse b3a

A large open king of the hill map set in a secret bamboo processing facility

  1. Necrσ

    aa Necrσ

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    Greenhouse - A large open king of the hill map

    koth_greenhouse

    name is just a placeholder until I can think of something better.

    A large open map which provides the losing team with a slight advantage.
     
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  2. Lain

    aa Lain Resident wrong opinion holder

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    Damn, this looks like something i'd make. Nice work.
     
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  3. Necrσ

    aa Necrσ

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    Version a4

    changes include:
    -changed the texture of the glass borders to a darker color
    -added more sign props and overlays around the map
    -changed and clipped most of the stairs and ramps around the map (still a few to do but that will have to wait until the next version)
    -changed the clips on existing stairs from playerclip to blockbullets
    -added to more props that will affect gameplay slightly
    -remade and improved the geometry on the sniper balcony and bridge
    -remade and improved geometry on the covered glass areas
    -add spectator cameras
    -added more health and ammo (will have to test this but probably needs more)
    -fixed being able to walk through some props
    -fixed some small holes in the geometry

    there's probably a few other minor changes that I forgot about and if you find any problems or have any feedback, let me know in the discussion thread

    Read the rest of this update entry...
     
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  4. Necrσ

    aa Necrσ

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  5. Necrσ

    aa Necrσ

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    just a small update

    Changes:
    -added more cover coming out of the main buildings (see screenshots)
    -added a few more crates and boxes around the map
    -updated clipping
    -tweaked the environment lighting

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  6. Necrσ

    aa Necrσ

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    Made a few changes based on playtesting last weekend

    Changes:
    -added a small hut near the points to give scouts access to higher groun
    -added a small covered area as a place for engineers to build in
    -changed the side flank routes to make it longer and more exposed
    -the vents now lead into a garden area
    -added a killzone insde the sheds to prevent players getting stuck
    -added nobuild zones in sheds/vents as well as a few other areas
    -reworked the area near top spawn exit to make it less open and boring
    -moved spawns to make it more viable to take the upper spawn exit
    -added a few out of bounds areas to set the theme of the map
    -added bamboo to the sheds to reduce visibility
    -overhauled optimisation with func_detail and area portals
    -added proper cubemaps
    -adjusted lighting slightly
    -changed ground materials so it should no longer be overly bright
    -changed health and ammo placement based on new layout changes
    -added a few smaller details around the map
    -clipped a few ledges
    -added info_lighting to some props

    Probably some other minor changes as well that I forgot about, feel free to let me know if I missed something.

    Next version will be an overhaul on the cipping, particularly around small edges and corners, as well as soundscapes!

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  7. Necrσ

    aa Necrσ

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    now in beta

    Changes:
    -added proper soundscapes
    -added more detail outside the map
    -added more detail to the tops and sides of buildings
    -tweaked the side flank route to make jumping classes less powerful
    -added a few more areaportals

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  8. Necrσ

    aa Necrσ

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    Posting this now, more screenshots and stuff will come tomorrow, also map probably has clipping issues so let me know if you find anything

    Changes:
    -Detailed most of the map (but still more to come)
    -Clipped stuff
    -Reduced func_detail to get under limits

    Next update will be 3d skybox, more details and probably a few fixes

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  9. Necrσ

    aa Necrσ

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    Changes:
    -Fixed a few missing textures
    -Fixed missing packed content
    -Added a few more props to some areas
    -Changed the concrete texture for Red side to help distinguish different sides of the map
    -Tweaked Lighting
    -Fixed a few clipping issues

    I probably missed a few things so let me know if you find anything. Next version I will (hopefully) do the 3d skybox along with making the waterfalls at spawn look nicer


    Read the rest of this update entry...
     
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  10. FutureSonic

    FutureSonic L1: Registered

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    Hmm.... I download last version of this and tested it on my server. I found some bugs. And I`ll show this on my screenshots.
    1) Fix light texture, please. I don`t know what textures you fix too, but this is problem.
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    2) I think that this is critical bug! Engineers can build something here! And enemy wont catch him or kill him (poor freak fortress 2 bosses). And I found 2 symmetry points when I can build teleport, for example.
    [​IMG]

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    Author, please, fix it. This is nice map, but this reason why I cannot add this on server. Wait update ;)
     
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