Discussion in 'Team Fortress 2 Talk' started by Spike, Mar 17, 2009.
* The texture browser automatically ignores most textures that cannot be placed on brushes or displacements
^Should I say FINALLY or AWESOMENESS! ? either way it's awesome that it has finally been fixed
Funny that the other day I realized they had added a browsing menu for models, that happened sometimes after I started using abs library.
I forgot to say. To enable this features you have to join the BETA test. Go Steam, Files, Settings and change to BETA.
Varify with a link to thread or screenshot of email, or I'm banning your ass for getting me excited over packing particles into individual maps!!!
If I say the truth you make me moderator.
no, that was never part of the agreement, you just don't get banned and get some thanks instead.
However, on the pluss side the days of "Hay guiz why are my walls changing colour lolololol?!?!" are long gone, the new texture browser has no model textures :thumbup::thumbup::thumbup::thumbup: :thumbup: :thumbup: :thumbup:
nope, without the update to TF2 particles still don't work on a map by map basis. Epic letdown.
did you put the "!" thing? I don't know I still haven't tested it :\
Found a bug. Custom overlays shows up as white
did you just open a map with custom overlays? or are you talking about the texture editor?
The particles still don't work for me either.
I don't understand why it's part of the SDK beta, it's not a sdk thing it's a tf2 thing.
Separate names with a comma.