Great Heights

Discussion in 'Map Factory' started by toutfou, Mar 22, 2009.

  1. toutfou

    toutfou L3: Member

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    (Latest screenshots: here)

    Welcome to the WIP for Great Heights... Below are some screenshots of B3 in Progress and below those, the original B2 promo and download URL :) More updates coming in a couple of days!

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    You can download from FPS Banana here: http://www.fpsbanana.com/maps/73905
     
    Last edited: Jun 22, 2009
  2. Owlruler

    Owlruler L12: Fabulous Member

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    I have to say, I've played this map a few times and it's very nice.
    Can't wait to see B3.
     
  3. Hellfire

    Hellfire L9: Fashionable Member

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    this map is AWESOM)) huge work!


    ok, here we go with some error-feedback:
     
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  4. Owlruler

    Owlruler L12: Fabulous Member

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    Totally off topic but did you know that this thread is the 6000 one on tf2maps?
     
  5. toutfou

    toutfou L3: Member

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    Thanks for those nipet!

    Owl, I didn't know :) At least the URL will be easy to remember!
     
  6. Uriak

    Uriak L8: Fancy Shmancy Member

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    Looking forward to B3. Great heights is currently a refreshing experience but playing is confined at 90% to the first two Control points.
    keep the good job ;)
     
  7. Hellfire

    Hellfire L9: Fashionable Member

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    these are small one,but all in all i think u need general re-texturation to make the mape look more in_one_style, and mb some hdr tuning as now it is too cruel)) but thats just mine suggestions) btw sent u email from triggerthis
     
  8. toutfou

    toutfou L3: Member

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    Thanks for the feedback nipet. The retexturing/tying it all into one theme has been going on for a while now. You can see some of the changes in the first two screenshots in this thread :)
     
  9. Hellfire

    Hellfire L9: Fashionable Member

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    aw,yeah i see,just missed that somehow) well..waiting 4 b3. ibe got some further ideas on..can say big changes,but i wont open en till b3 and some more playtests)
     
  10. DontWannaName

    DontWannaName L3: Member

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    The third stage seemed a little bare in areas and unfinished. The water area seems like a huge choke point. Its very hard for blue to get past it, especially because there is no way to flank red. On the third stage, people can jump down to the 2nd stage but die instantly because thats how you have it set, that walkway needs a railing or something to stop people from doing that.
     
  11. toutfou

    toutfou L3: Member

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    The water choke point proved tough for most at the start, but overtime it hasn't become too much of a problem for players. I'll likely be changing the area regardless to fit better with the theme I have in mind for it.

    In regards to the areas where you can jump down into previous stages due to there being no railing, I guess you have to ask yourself if once you've done that, whether you'd do it again :) If so, I'd say you're a sucker for punishment! I prefer to leave railings out so that Pyros have a chance to compression blast and some of those knock back effects from rockets/grenades push people over the edge.

    Cheers for the feedback!
     
  12. DontWannaName

    DontWannaName L3: Member

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    The map is on my payload rotation which is full every night. If you need to watch it when full with 32 people then this would be a good opportunity. 216.83.33.147:27015
     
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  13. toutfou

    toutfou L3: Member

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    Ah cool :) I would definitely join, but I ping 200-250 to that server! I may get a lower ping from work, I'll check next week. If there's any chance of getting a SourceTV recording of a 32 player game, that'd be excellent.
     
  14. DontWannaName

    DontWannaName L3: Member

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    Theres a see through wall area on the 2nd point of the first stage by the stairs in the hallway. Also, some of the edges of the cliffs are straight lines, which isnt very realistic. I see that in the corner of the first stage and point.
     
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  15. captainAngry

    captainAngry L7: Fancy Member

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    We run this map on our server. It seemed to be well liked. The banner is green which means it is on our regular rotation.
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  16. toutfou

    toutfou L3: Member

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    Ah awesome Captain, hopefully B3 will push that rating even higher :) Haven't been able to work on it for about 3 weeks, but I plan to do a massive push over the coming days in hopes to have it out by mid-May.
     
  17. Blindfate

    Blindfate L1: Registered

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    any eta on b3?
     
  18. toutfou

    toutfou L3: Member

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    I'm afraid not - I'm only getting the weekends to work on it at the moment. I am however hoping for a playtest of the new Round 1 on Tuesday or Wednesday evening (Europe region).
     
  19. kirbysamus

    kirbysamus L1: Registered

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    Hello. We have this map on rotation on a couple of our servers. Everyone enjoys the map. Whenever you get b3 out or wanna test it we could do that for you. Also if you'd like to join in our IP's are 74.63.38.111:27015 for our fast spawn server and 74.63.38.106:27015 for our Too Many Custimizations server. Be warned though, TMC is a mic spam server. So if you don't like mic spam head to Fast Spawn.
     
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  20. toutfou

    toutfou L3: Member

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    Been a while folks, but I can see light at the end of the B3 release tunnel!

    Playtest this Wednesday, courtesy of Flubber! If I'm not away on Business this weekend, I'll try get involved in the Euro Playtest also.

    I'll post here a bit later with the server IP/details, for now, a couple of WIP shots (will change a little / be tidied up with B3 release). Important to note that visuals aren't the only thing that have gone under a change! Quite a few layout enhancements and balance tweaks to make life a little easier for Blu have also been implemented.

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    This shot is quite bad, but I wanted to show how this part of the map has changed.

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