Gravel the Flag V2

Two points, capture the flag to win.

  1. Lain

    aa Lain heath ledger with some dreads

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    Gravel the Flag - Two points, capture the flag to win.

    A simple prefab I made for my dyncp map, approved to be viable by @Berry.
    Uses the normal CP_ prefix.

    Capturing A and B adds time and lets you add oncap outputs.
    Capturing the flag instantly wins the game.
    Includes working hud, with the flag indicator at the bottom along with the two points.

    If I have screwed anything up please tell me, thanks.
     
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  2. Lain

    aa Lain heath ledger with some dreads

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    This was corrupted somehow. This new version also cleans up some stuff that didn't need to be in the last version. Enjoy.

    Here's a screenshot of the hud
    [​IMG]

    Read the rest of this update entry...
     
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  3. ProfHappycat

    ProfHappycat L3: Member

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    ooh, i might try making a map with this gamemode, seems like a neat idea
    cp_steel style perhaps, where capping the 2 points causes stuff to happen like the capture area lowering or doors opening to make it easier for BLU to cap the intel
     
  4. Lain

    aa Lain heath ledger with some dreads

    Messages:
    740
    Positive Ratings:
    676
    That was the main plan for this gamemode, thus why I made capping the points not win for blu.