Hey, I got the idea of making a gravel-pit style map but with payloads. I modified A Boojum Snark's entity library PLR setup. A+B On stage 1 (2carts) C On stage 2 (1cart) Worked fine except for one bug: If you push them in the order of Blue payload first, red one after, it works fine. But if you try to do it in reverse order, Blue wins and go to Stage 2 after only one "point". Movie of bug: [ame="http://www.youtube.com/watch?v=gC2Za81_rrY"]YouTube - Gravel Pit style Payload bug.[/ame] First it shows when it works normally, then after it shows when it's broken. NOTE: I tried it in A Boojum Snark's library instead of my own my map, because if it'd not work, It would be a waste to make a layout then scrap it.
BUMP! I'd appreciate some help with this, because if there is no fix I'll make no layout for it, if there is one, I will. So just tell if it's possible or not to get it working VMF File if it's needed: http://files.getdropbox.com/u/960458/3plrtest.vmf
Did you change the group index to be the same on all the points? (They have to be to be different for PLR)
Erm, Not really sure what you mean, kinda noobish at entities From start RED's cart is Group Index: 0 And BLU's cart is Group Index: 1 I tried changing RED's cart to 1, then only the blue bar showed up on the HUD. Then I reverted it and changed BLU's to 0, then only the red bar showed up on the HUD. And after both were capped, nothing happend.