Discussion in 'Map Factory' started by Lain, Apr 11, 2015.
I am root.
Where's the grass?
If you can't detail it, get someone else to do it for you!
Interesting use of water and angled geometry. I hope this fares well come Gameday!
You may, however, want to remove the ammo packs at the corners of the second point. They look a bit odd, and it's tedious to have to walk around a small location just to get supplies that really should be in one place.
Oh it's there, you just have to use your imagination!
I haven't been mapping for very long, I shall tough it out and learn!
Thanks! And yeah I think I will, I just thought that the point needed an item of some kind, but i see how it looks cluttered and out of place.
Updated to A2! Thanks to KubeKing4556, Ms. Mudpie and Smiley for helping me along!
-Moved ammo from the edges of the second point to the top of the jump pad.
-Made the wall at second higher to discorage jumpers.
-Fixed Red forward spawn sometimes spawning Blu players.
-Fixed janky areaportals.
-widened the ramp on second, moving the health packs by proxy.
-removed a wall in the mid to second connector.
-tweaked jump pad
-added roofs to the hut on second
-made displacements more manuverable
-enlongated ramps to the hut on second
-Lowered small hp and ammo pack blocks at mid
-Illuminated mid CP
-Heightened skybox @ mid
-Added a window to mid-2nd connector
-Removed previous way to balcony on last as it was convoluted and hard to push into
-Added new pathway to balcony from second, connecting from hut
-Added a window and slope to the right entrance to last
-Elongated edge of mid forward spawns
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