CP Grassroots

Discussion in 'Map Factory' started by Lain, Apr 11, 2015.

  1. Lain

    aa Lain meep meep

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    -
     
    Last edited: Jul 25, 2015
  2. Prolyfic

    Prolyfic L5: Dapper Member

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    kk cool
     
  3. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    I am root.
     
  4. HQDefault

    aa HQDefault ...what

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    Where's the grass?
     
  5. radarhead

    aa radarhead Level 20 "Mapper"

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    If you can't detail it, get someone else to do it for you!
     
  6. KubeKing

    Server Staff KubeKing dan's birthday was fun too

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    Interesting use of water and angled geometry. I hope this fares well come Gameday! :)

    You may, however, want to remove the ammo packs at the corners of the second point. They look a bit odd, and it's tedious to have to walk around a small location just to get supplies that really should be in one place.
     
  7. Lain

    aa Lain meep meep

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    Oh it's there, you just have to use your imagination!

    [​IMG]

    I haven't been mapping for very long, I shall tough it out and learn!

    Thanks! And yeah I think I will, I just thought that the point needed an item of some kind, but i see how it looks cluttered and out of place.
     
    • Thanks Thanks x 1
    Last edited: Apr 11, 2015
  8. Lain

    aa Lain meep meep

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    Updated to A2! Thanks to KubeKing4556, Ms. Mudpie and Smiley for helping me along!

    A2
    -Moved ammo from the edges of the second point to the top of the jump pad.
    -Made the wall at second higher to discorage jumpers.
    -Fixed Red forward spawn sometimes spawning Blu players.
    -Fixed janky areaportals.
    -widened the ramp on second, moving the health packs by proxy.
    -removed a wall in the mid to second connector.
    -tweaked jump pad
    -added roofs to the hut on second
    -made displacements more manuverable
    -enlongated ramps to the hut on second
     
  9. Lain

    aa Lain meep meep

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    A3b
    -Lowered small hp and ammo pack blocks at mid
    -Illuminated mid CP
    -Heightened skybox @ mid
    -Added a window to mid-2nd connector
    -Removed previous way to balcony on last as it was convoluted and hard to push into
    -Added new pathway to balcony from second, connecting from hut
    -Added a window and slope to the right entrance to last
    -Elongated edge of mid forward spawns