CTF Grapple

Discussion in 'Map Factory' started by Stickface, Jul 17, 2015.

  1. Stickface

    Stickface L1: Registered

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    Hello everybody,
    decided to finally release a map, I felt like it was good enough to release.

    Grapple, as the name implies, is meant to be played with grapple hooks and is not a serious map.
    (I currently do not know how to add grapple hooks into maps.)

    Feel free to give feedback!

    You can download the config file for grapplinghooks here: https://www.dropbox.com/s/qfp1y3oof4xwbcx/ctf_grapple_r1.cfg?dl=0
     
    Last edited: Jul 17, 2015
  2. LeNitrous

    LeNitrous L2: Junior Member

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    Google is your Friend...
    tf_grapplinghook_enable 1
    I'm not an experienced mapper, but a workaround is place a logic_auto and a point_servercommand to enable that cvar.
     
  3. Stickface

    Stickface L1: Registered

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    I have tried that before, but the grapple hooks wouldn't appear
     
  4. MaccyF

    aa MaccyF Notoriously Unreliable

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    I suppose public testing is less important when the map doesn't need to be particularly well balanced or anything :)
     
  5. Muddy

    Server Staff Muddy Muddy

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    All maps should be serious.

    I really like the detailing on this one, by the way!
     
  6. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    >looks at fifth screenshot
    >JIMIJAM!?!
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    It doesn't work because point_servercommands are disabled by default and have to be enabled with a cvar.
     
  8. worMatty

    aa worMatty Repacking Evangelist

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    Your best bet is to include a config file with your map that enables grappling hooks on the server when your map loads. It's more transparent to a server operator because he doesn't have to worry about you using point_servercommand for bad things and he can control exactly what commands are given. Put a file named ctf_grapple_r1.cfg in your cfg directory, containing the command that LeNitrous showed you. The cfg file has to have the same name as the map.

    Server operators who enable grappling hooks on a per-map basis should put a command in their server.cfg file to disable them so they don't stay enabled on any other rounds. Though I'm not sure if the command rolls over in to the next map or not.

    Screenshots look nice.
     
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  9. Stickface

    Stickface L1: Registered

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    I've done some testing, but not public just with a handful of friends to see what they thought of the map.
     
  10. Ynders

    aa Ynders absolutely gormful

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  11. Stickface

    Stickface L1: Registered

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    thanks a bunch man!

    I'll probably come back soon enough and change some of these so the map will be more balanced.

    oh and the backwards private doors are on purpose, they're there as a secret hint