After months spent building (and trashing) maps that never lived to see the light of day, I finally feel confident enough to make my first public release, cp_granite! Granite's going to be a dustbowl style A/D map, featuring Blu fighting to push forward into Red's mountain base. This alpha only contains the basic layout for the first stage, the other two have been drafted but not built yet. Taking a cue from Chrono's testing of Cumulus I'd like to develop this in stages, making sure each round's layout is as tight as possible before moving onto the next. A1 is intended to be purely focused on layout; the texturing, lighting, and prop placement has not been extended beyond the point necessary for the map to be playable. At this point, I'm looking for feedback directed towards basic gameplay. Broken sentry positions, unfair soldier/demo spots, unbeatable chokepoints, anything of the sort. It's a first alpha, so go ahead and tear it apart EDIT: The download link for Granite has been removed, in addition to the broken textures it's become more and more obvious that I'm going to have completely revamp the entire map. As such, this project is going into limbo for the time being while I completely restructure it. A new alpha version will be posted once I've got it in a workable state.