Discussion in 'Map Factory' started by Dr. Sasha, Sep 1, 2014.
It's a harvest-themed arena of bloody pain and massacre of human beings, what else could you want?
I see that this is getting some views, I would be grateful for some feedback before the next gameday.
I downloaded your map and ran around in it a but, and I can honestly say that I really, really like it.
Here are some things I noticed:
You can open both doors at once in this general arena. This isn't major but it's a little annoying when leaving spawn.
I am pressing W here. You can walk in this gap but you can't walk back out.
This map has a lot of good ones but also some that seem pretty overpowered. Here are the OP ones. (linked to not take up too much space)
Good map overall! I look forward to playing this.
That building with the barn roof looks really weird. Random bits of wall are missing, and it has... things... poking out of it on the sides. It's a very odd construction no matter what you planned to do with it detailing-wise.
It might look awkward because its only in alpha, I understand what you mean, and I'll try to make it look more realistic.
I was going to make it have something similar like the barns in Byre, where I got the idea from, and modified it to make it more open and prevent ignorance of the point like in harvest but not to enforce it too much like viaduct.
Do you think I should open up the roof of it?
A2 Released! Huge makeover from snow wasteland to harvest themed delight
Download it here
A3 Released! Nothing special.
Download it here
A4 Released! Minor things, added a healthpack too
Download it right here
A5 Released! Removed the worst cubemap placement of all time
Download it exactly here
One thing I've noticed is that a lot of people have been wanting more places to rocket/stickybomb onto.
Many recommend unclipping the rooftops, but this would be unconventional and overpowered.
The map is rather small, and I'm having mapper's block of what to do.
Raise the rooftops in general and fix the playerclipping above the point, then. (Not sure if you've fixed this yet, but if I try to jump over the building houses the point, I hit something in front of me and fall.)
Also unclip that arch leading to mid if you haven't already.
Add some high ground aside from the point, too.
I unclipped the roof above the point in a2. Are you playing the old snowy version, aka a1?
Also, what 'arch' are you talking about?
Nope. I can go on top of the roof, but if I try to go straight over, I hit something in the middle and fall onto the point, instead of landing somewhere on the other side.
Not sure if you've fixed it already.
From version a3?
Right now is version a5.
And no, I didn't fix that yet.
Lemme implement that into a6.
Thanks to all who participated in the IMP map testing!
And special thanks to prestige for hosting it!
Many complained that more height variation was needed.
Already went to work, but it seemed many had their own thoughts of ideal places that somehow would take too long to type.
Can I have the thread name changed to Grange?
EDIT: Name changed. Thanks Seba!
WELL I HEAR IT'S FINE
IF YOU GOT THE TIME
AND THE TEN TO LET YOURSELF IN
A-HAW HAW HAW HAW
Ahem. Looks nice.
EDIT: there's something very odd about those 45 degree fence textures.
A6 Released! Added much more height variation, plus new better name
Download it right about here
Separate names with a comma.