Capture All the Flags The goal in this mode is to have more flags in your base than your enemy when the timer runs out. All flags start out in a single neutral pile on the middle of the map, while the flag piles in the team's bases start empty. Piles consist of a pile of intel cases, for decoration made of prop_dynamics, and a single proper item_teamflag that can be picked up, directly spawning another flag as long as the pile isn't empty (the pile is reduced by 1 intel case, the flag pickup itself counts as 1 aswell). A dropped flag will despawn quickly and return to the pile it came from. The neutral pile can be picked up by both teams, the base piles can only be picked up the enemy. I have attached a proof-of-concept, a tiny room with a working pile for each team (and a neutral one). My problems 1: The normal rules of CTF still apply, if 1 team caps 3 times, they win, unless the server has set the cap limit higher. 2: Can I manually activate Overtime? If you could help me with these problems that would be amazing! Some criticism for the game mode would be neat as well.