Good level design books?

Discussion in 'Off Topic' started by cornontheCoD, Aug 3, 2008.

  1. cornontheCoD

    cornontheCoD L7: Fancy Member

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    Hi, I'm wondering if any of you know of any good level design books. something that doesn't talk about noob stuff, but something advanced.

    also, by good, I mean, it shouldn't have obvious things in it that I already probably know

    thanks!
     
  2. YM

    aa YM LVL100 YM

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    If you're looking at DVDs I'd not recomend the neosis 'advanced level design for source' that video really isnt that advanced at all and he even left the hint texture on all 6 sides of his hint brush....
     
  3. Laz

    Laz L7: Fancy Member

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    Phil co has a good one on the entire project lifecycle, design theory etc ... that can be applied to any level design for any game.
     
  4. Tigger

    Tigger L2: Junior Member

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  5. cornontheCoD

    cornontheCoD L7: Fancy Member

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    cliff blezinski wrote a book? hmm.

    thanks, I will look into all of those
     
  6. Vander

    Vander L8: Fancy Shmancy Member

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    I got the Phil Co book on Amazon last month. Level Design for Games: Creating compelling gaming experiences.

    Some of the info is dated, but it's a very good read. Goes from the cradle to the grave on game design. I really enjoyed it.
     
  7. TotalMark

    TotalMark L6: Sharp Member

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    This isn't a book, but it should be:

    http://www.johnsto.co.uk/design

    This is the blog archive of the creator of de_dust.

    The techniques he describes are mostly generic, and could be applied anywhere.

    He also has a story about Casbah for the original Team Fortress (which he also made).