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GoneinXseconds

Discussion in 'Map Factory' started by Haas, Oct 19, 2009.

  1. Haas

    Haas L1: Registered

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    4
    Hey guys I am back after a big break.
    I made a new type of gameplay, I have tested it once and it was very promising.

    The idea of the map is:
    Both teams have 3 cap points. The map starts with a normal setup.
    After the setup the doors open both teams have to cap the first cap of there team.
    The caps have cover af enemy sentry guns from the beginning.
    After X (60 atm) seconds the doors closes and every one in the in the area is killed by deadly gas.
    So the whole team regroups behind the doors, this is not in the respawn! It is possible to fast charge ubers, and build sentries.
    After X (45 atm) seconds the doors goes open and the "mini" round start again.
    When a team captures all 3 caps the team wins.

    Problems I encounterd already:
    • Spawncamping (did some major rework al ready on this)
    • And players don't get the hurt yourself to fast charge an uber.
    • Players also don't get it that they can build a sentry during setup.
    But obvious since it is a new gameplay type, most will fix itself in time, but suggestions how to fix it more quickly are welcome!
    Some bugs that I forgot to fix:
    • Red team wins message on blue win
    • Map change after 3 wins.
    This map is still in heavy development if any one wants to play-test it I would like some feedback on the amount of time I use for setups and rounds. Also the amount of ammo and health it is now a big guess. Further more the amount of spawnraping that takes place.
     
    Last edited: Oct 19, 2009
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Cool gamemode or though i swear it'll get exploited
     
  3. The_Ulf

    The_Ulf L6: Sharp Member

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    Seems like intense potential for downtime-complainers... 45 seconds is actually quite a long time in-game. I'm interested to see how this tests.
     
  4. absurdistof

    aa absurdistof

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    Looks interesting... Good luck fitting it with the tf2 theme though.
     
  5. Haas

    Haas L1: Registered

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    The theme is not finshed and I am planning to do redo the whole outside area, I am thinking of making it an inside area instead of a outside area. But it would be nice to know if the new gameplay works, before putting a lot more work into it. I'm afraid of the wait time, that is maybe to much.
     
  6. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Would the dead ringer wreck the game plan???
     
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  7. Haas

    Haas L1: Registered

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    No, I use a func_hurt so he only would extent his lifespan for a couple of seconds.
    Dead ringer only survives being crushed by the doors :(
     
  8. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    So if he sat in the door to next bit he'd live?
     
  9. J4CK8

    J4CK8 L11: Posh Member

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    Hmmm, reminds me of this

    Well, good luck with it anyway.
     
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  10. Haas

    Haas L1: Registered

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    Just tested this out but he get instant killed twice :)
     
  11. Haas

    Haas L1: Registered

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    Omg that is almost the same idea, only I wanted to prevent some endless going from red to blue with the cap, because I use 3 cap points.
    Gonna send that guy a message hope he likes my idea, if my idea works better he could also use the 3 cap system and if mine fails and his works well I will still make one with sentry placement in reach of the cap only with the koth system.
    Tnx for the reply :)