Hey guys I am back after a big break. I made a new type of gameplay, I have tested it once and it was very promising. The idea of the map is: Both teams have 3 cap points. The map starts with a normal setup. After the setup the doors open both teams have to cap the first cap of there team. The caps have cover af enemy sentry guns from the beginning. After X (60 atm) seconds the doors closes and every one in the in the area is killed by deadly gas. So the whole team regroups behind the doors, this is not in the respawn! It is possible to fast charge ubers, and build sentries. After X (45 atm) seconds the doors goes open and the "mini" round start again. When a team captures all 3 caps the team wins. Problems I encounterd already: Spawncamping (did some major rework al ready on this) And players don't get the hurt yourself to fast charge an uber. Players also don't get it that they can build a sentry during setup. But obvious since it is a new gameplay type, most will fix itself in time, but suggestions how to fix it more quickly are welcome! Some bugs that I forgot to fix: Red team wins message on blue win Map change after 3 wins. This map is still in heavy development if any one wants to play-test it I would like some feedback on the amount of time I use for setups and rounds. Also the amount of ammo and health it is now a big guess. Further more the amount of spawnraping that takes place.