golem

Discussion in 'Map Factory' started by FleshGolem, Nov 24, 2009.

  1. FleshGolem

    FleshGolem L1: Registered

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    Yay, a3.

    Did some major reworking over both sides in the mid, and some more detail work.
    Still looking for any gameplay feedback.

    Still need a proper name for it too :O
     
    Last edited: Jan 2, 2010
  2. sohcahtoa

    sohcahtoa L2: Junior Member

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    i really like the look of that, can really see where you can go from this. of course though, the obligatory sight line problems with snipers on the 4th screen maybe , but apart from that, looks really intense.
     
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  3. Moose

    Moose L6: Sharp Member

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    No fair, this looks too similar to the layout of my next project. >:[ It's even KotH, too.

    But hey, great minds think alike, eh? ;)
     
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  4. FleshGolem

    FleshGolem L1: Registered

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    I'll have to wait for a gameday to see how it plays out, but I'm not too worried about that sight-line, the angle of the shot leaves out that the middle area is raised a fair bit compared to each side.

    Also; if anyone has any comments about the rooms immediately to either side of the cap, please let me know, I don't really know what to do with it :/
     
  5. FleshGolem

    FleshGolem L1: Registered

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    Post-gameplay bump.

    Anyone have any thoughts on the sliding doors? Seems that more than a few times I went through one only to come face to face with an angry pyro. Come to think of, that happened every other corner I went around too :/
     
  6. H-land

    aa H-land

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    ...Well, that IS how ambushes work, and pyroes are supposed to be ambushers. Better surprise pyro in the face than w+m1 from halfway across the map. More interesting, anyway.

    So! No problems with the doors myself, though I usually WAS that pyro, I think. I did worry about a demo trapping one, but that never happened. I had some trouble remembering to stay on my side of the map, incidentially- I'd think I was on the BLU side of the map only to wind up looking over the point from a red textured building. Not sure if that's a bad thing, though, because I didn't wind up at the other team's spawn.

    Really don't know what to suggest. Everything seems balanced enough. Maybe more arrows? Can always use more arrows.
    And jettis. And cows and alligators.
    And doctors, and lawyers, and cops...

    ...Really, that I can think of nothing bad is a good sign. I look forward to seeing progress on this map in the future.
     
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  7. FleshGolem

    FleshGolem L1: Registered

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    bump for a3!
     
  8. FleshGolem

    FleshGolem L1: Registered

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    post gameday bump!

    those that were having fps issues, please post and let me know where, ty.