Goldrush and Badwater's development - pics!

Discussion in 'Tutorials & Resources' started by YM, Feb 4, 2009.

  1. YM

    aa YM LVL100 YM

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    So I sent a few more questions off to Dario Casali and he sent back a responce and some pictures of early goldrush and badwater alphas.

    Here's what he had to say:
    And here are the pictures:

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    Last edited: Jul 28, 2015
  2. Spike

    Spike L10: Glamorous Member

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    Cool

    2nd pic zone has changed a lot!
     
  3. GrimGriz

    GrimGriz L10: Glamorous Member

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    Actually, I'm surprised at how little they've changed. Most of the changes seem to have been cosmetic from this point in development.

    Thanks for sharing Youme.
     
  4. Randdalf

    aa Randdalf

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    Gold rush really looks like a Hunted map.
     
  5. Icarus

    aa Icarus

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    I think they were planning that way.

    Payload was supposed to be their response to players demanding a "Hunted" mode, so they may have had other versions entirely.

    Thanks youme, this was great.

    I'm surprised at how much different they are! They have bunkers everywhere!
     
  6. laghlagh

    laghlagh L6: Sharp Member

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    So they were planning some sort of arabic art style/architecture for goldrush?
     
  7. HeaH

    HeaH L8: Fancy Shmancy Member

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    Eww, castles.

    Anyway, Dario is great :D It's awesome that he keeps answering our questions :)

    /EDIT, Wow, yeah, Goldrush really looks like a hunted map :eek: Those cap points, that's not payload caps.
     
    Last edited: Feb 4, 2009
  8. Username

    Username L2: Junior Member

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    Wow. Goldrush made me think I was in Prince of Persia. It's kind of encouraging, seeing the maps this early. That looks like how far I've gotten in mine. :D


    EDIT: On second glance, it looks like Goldrush was originally a flag push map. Interesting.
    EDIT2: Do we have those white dev textures? Spiffy! :D
     
    Last edited: Feb 4, 2009
  9. Vigilante212

    Vigilante212 L7: Fancy Member

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    Yea cool, im glad they changed them though lol
     
  10. Spike

    Spike L10: Glamorous Member

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    Hunted is comming soon
     
  11. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Wow, that looks so different then the final.

    /captain obvious =p
     
  12. ClydeJr

    ClydeJr L1: Registered

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    I recognize where all the shots come from except the 2nd one. Is that Goldrush 3-1?
     
  13. YM

    aa YM LVL100 YM

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    yup, 3-1, where the bridge is gone and theres a tunnel under the building... remarkably different!
     
  14. Icarus

    aa Icarus

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    I'm more and more beginning to think this used to be a flag push map ala Avanti.

    If you take a look at where the payload usually spawns in pic 2 and 4, you see a plank platform instead. The end cap is too small for a CP, and the tracks couldn't fit through the paths in the 1st pic.
     
  15. Fogold

    Fogold L2: Junior Member

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    The Goldrush early screenshots look so dramatically different from the final, but Badwater looks pretty much the same, excluding some visual changes. Great to see them though
     
  16. ratclaw

    ratclaw L2: Junior Member

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    With a few exceptions the basic structure of the map seems unchanged. I was kinda expecting something looking radically different.
     
  17. Nineaxis

    aa Nineaxis Quack Doctor

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    Looks like for Gold Rush they just ported a TFC map, put in TF2 style displacements, and tested it from there...
     
  18. TMP

    aa TMP Abuser of Site Rules

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    And now we need to make a push_goldrush now :D.

    Sorry, but I like the way it looks! We need it!
     
  19. dirtyminuth

    dirtyminuth L5: Dapper Member

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    Great info, Youme! We're peering into the hearts and minds at Valve, and it looks good. Delicious, one might say.
     
  20. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, gosh. Those development pics remind me so much of the old TFC desert maps. It's uncanny. A much more informative response this time too.

    I was hoping to see early development pics of the first area of Badwater, but i guess we can't have everything! :p

    I'm glad i checked around, otherwise i would have missed this.