PL Goldreefcity

Discussion in 'Map Factory' started by RollingGherkin, May 13, 2011.

  1. RollingGherkin

    RollingGherkin L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    A group of three myself included have created a map. For all of us it is our first TF2 map. So if anyone is interested in testing it with us it's called PL_GoldreefCity_V5 any feedback would be appreciated. It is by no means the finished article and there will be plenty of bugs to fix and general fixes to make. So if anyone has the time come find us. The server is "gamingdeluxe.co.uk - Rolling Gherkin Server" I'm am well aware of the issues with the displacements and the holes they are something that will be worked on but the map itself needs a proper play test from a functionality point of view, cosmetics will come later.

    Although there is one small point regarding the lighting that is really bugging me, some surfaces, such as chair legs and the Heavy's fists of Steel, show up ridiculously brightly, now when I play the map, (the exact same map file) offline it's fine but on my server it's glowing bright. Has anyone experienced this before? Does anyone have any suggestions?

    Anyway, I hope you all enjoy playing the map and feedback will be greatly appreciated.
    Thanks all - BazTheRollingGherkin
     
    Last edited: May 16, 2011
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,112
    Positive Ratings:
    6,062
    People are far more likely to take an interest if you post pictures, or a download, or anything really other than a server link.
     
    • Thanks Thanks x 1
  3. RollingGherkin

    RollingGherkin L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Yeah cheers for the advice, in hindsight probably would have been a better idea. :D
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,906
    Frankly those pictures don't give a good view of your map, they just look some places that don't have any context. An overview shot would be nice.

    Also, your outdoor lighting looks ridiculously bright.
     
  5. Wilson

    aa Wilson Burial by Sleep

    Messages:
    1,256
    Positive Ratings:
    841
    For most of the part it looks flat and sniper friendly, try to get a test up and we'll see about that.
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Protip: use this thread to take the best screenshots.

    Your HDR looks way too bright, especially in the last picture. Fix that.

    Some areas look a bit overscaled; the A sign should have aligned textures on the legs; and, as frozen said, your pictures are very nondescriptive. Try to focus around main areas (control points in your case) and try to provide an overview whenever possible.
     
    • Thanks Thanks x 1
  7. RollingGherkin

    RollingGherkin L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Yeah i have been trying to fix the lighing issue, which has now been fixed, turns out i diddnt have a env_tonemap_controller which seems to have solved the problem, although the lighing could still be tweeked a bit. Very glad of that some of the items were literaly glowing white. :)
     
  8. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

    Messages:
    410
    Positive Ratings:
    659
    It looks pretty interesting except that you seem to be highlighting more of the detail work than the gameplay areas. And when I saw the HL2 oil refinery skybox building it just made me go "eehh.. yeah.. no.. just... yeah..." It seems slightly unfitting just on how detailed it is in a very cartoony world.
     
  9. tWayfarer

    tWayfarer L1: Registered

    Messages:
    22
    Positive Ratings:
    8
    Without a download, it's a bit hard to judge. Based on the screenshots only, it's a little flat, lacking detail and... yeah, hl2 prop.
     
  10. REEJ

    REEJ L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    167
    juicy red building looks fresh