Goldfight_a1(Title pending)

Discussion in 'Map Factory' started by Dark, Jan 19, 2010.

  1. Dark

    Dark L4: Comfortable Member

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    Goldfight(Title pending)

    1/23/10
    Special thanks to
    jakemaheu- who was able to find what was causing b to not be unlocked
    A Boojum Snark- The Game mode database
    My sincere thanks,
    Dark

    1st map that was worked on for release :)
     
    Last edited: Jan 24, 2010
  2. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Quite open and chunky, I'd define the paths a little more (in the open parts especially) Also, In your second screenshot, is that a drop to the skybox? Because it looks like you could fall right off there from this angle. Not Good. And a light in screenshot #5 wouldn't hurt as it's on the verge of being too dark.
     
    Last edited: Jan 20, 2010
  3. The Whole Team

    The Whole Team L1: Registered

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    Here's a few problems I found on a real quick run through:

    The following are just weird, uncomfortable, tilted corridors that just feel wrong
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10009.jpg?t=1264085217
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10010.jpg?t=1264085256
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10000.jpg?t=1264085297

    This is a big bug. Whenever Red wins it instead says that the match is a stalemate.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10008.jpg?t=1264085325

    The alternate route to B (the point that's above ground at a higher elevation) ends in an invisible wall right here.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10006.jpg?t=1264085362

    There are some seams open in the ramp leading to point B.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10002.jpg?t=1264085407

    The unenterable hallways that red comes out of to defend B and A ending RIGHT where you get to the point so that blue can see where red spawns from while capping the points looks kind of weird.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10001.jpg?t=1264085446
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10003.jpg?t=1264085450

    Just a few problems with C. Defender only have one way out of their spawn to get to C so they can be easily spawn camped. Also, the paths leading to B and A don't close when C becomes available so Red can easily flank and disrupt Blue. And (little error) the can't enter sign isn't all the way in the door way.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10005.jpg?t=1264085497

    Also, it looks like you could rocket/sticky jump up here but you can't. You should either let them rocket/sticky jump up there or make it clear that you can't.
    http://i982.photobucket.com/albums/ae310/Holden_W/cp_goldfight_a10004.jpg?t=1264085557

    Also, the path leading to A and B doesn't look like it has enough cover. One decent sniper could slaughter blue.

    B only has one real way to get to it (though soldiers and demo's can get there by a second way) which seems like it would make B incredibly easy to defend.
     
    Last edited: Jan 21, 2010
  4. jakemaheu

    jakemaheu L1: Registered

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    Remember me? :3

    I noticed in the 4th screenshot that the control point could be extremely campable-- a sentry set up on that path could easily take out most targets.
     
  5. Dark

    Dark L4: Comfortable Member

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    Thank you to the whole team however I cant see you pictures if you could upload on something like mydropbox that would be great. I already have a build were the red stalemate is fixed, (credit goes to snark) I will put it up as a1 again, before game day on the 27th when I hope to have it tested, or with you fixes included.
    Also jake would you like your chat name or tf2maps.net name displayed?


    Hint 2:
    Go with haste.
    With courage!
    and,
    Don't be afraid of the dark.

    -1096
    72
    291
     
    Last edited: Mar 23, 2012
  6. The Whole Team

    The Whole Team L1: Registered

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    Sorry about the links. Photobucket was down for maintenance so I decided to try out the handy dandy TF2maps album page.

    Anywho, the links should work now (hopefully). Best of luck with your map!
     
  7. jakemaheu

    jakemaheu L1: Registered

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    Heh, could I get my tf2maps.net name, please? I'm actually going to be changing my chat name to this as well, but with the [nomĀ³] in front.
     
  8. Tapp

    Tapp L10: Glamorous Member

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    I could imagine there being a lot of problems with that death pit in screenshot 1
    "ooh, gold"
    On topic though, I think you should fix the tilted corridors and brighten up a lot of the indoor sections. And the long corridors and simple A-B paths cause gameplay errors.
     
  9. Dark

    Dark L4: Comfortable Member

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    A2 bump
     
  10. absurdistof

    aa absurdistof

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    In screen 4 does that building cut off the ramp?