God, your first spawn doors are annoying

Discussion in 'Mapping Questions & Discussion' started by Evader.Mid, Dec 29, 2012.

  1. Evader.Mid

    Evader.Mid L1: Registered

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    I have one spawn door which works like a charm, so I checked all the mechanics with that one. When I enter the trigger_multiple with my player, the sound plays but the door doesn't do anything.

    Help?
     
  2. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    Check the outputs and names. If you copied and pasted the doors then the names could be the same and things might be confused. Everything that has a name needs a unique name for a unique door. It sounds like an issue with parenting.
     
  3. The Asylum

    aa The Asylum

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    are you using a prop_dynamic for the door model? If so you have to send it a SetAnimation input, with parameters of "open" and "close"
     
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    If the sound is playing, i would believe it's because you haven't parented the prop to the door correctly.
     
  5. Deodorant

    Deodorant L6: Sharp Member

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    If you read the title as a statement addressed to God, the topic of this thread becomes vaginas.

    And yeah, it sounds like you haven't parented the door prop to the door brush entity properly. If that's not it, check to make sure that the trigger brush triggers the right door entity, as it might still be set to open the first door. I think I made that mistake once.
     
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  6. Evader.Mid

    Evader.Mid L1: Registered

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    Yea, I forgot to switch the parents, case closed.