Gloomwood (My Side Project)

Discussion in 'Games Talk' started by ForbiddenDonut, Dec 16, 2014.

  1. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    Hey guys,

    So it's been a while since I was on here. As some of you may have noticed, I've been finishing up congo. What have I been doing since I left? Mostly teaching myself how to make games.

    I've made a handful now, so I wanted to go up and make something a bit more challenging/ambitious. I've been working on this game for about 4-5 months now. If I had to compare the game to something, it's kind of like a dark, 19th century Animal Crossing.

    It's procedurally generated (if any of you guys are interested in PGC, I can do a write-up of how I coded my systems). It's my second foray into PGC.

    [​IMG]
    Constables harassing a (potentially inebriated) homeless denizen.

    [​IMG]
    HUD-less inventory system.

    [​IMG]
    Constables dynamically investigating a murder scene.

    [​IMG]
    Playable game of thimblerig.

    I've coded a lot of the systems. I'm mostly refactoring and adding in new content at this point. If this kind of game appeals to anyone, just PM me an email and I'll you to the testers list =]
     
    • Thanks Thanks x 3
  2. shadowslasher11

    aa shadowslasher11

    Messages:
    392
    Positive Ratings:
    325
    Looks like someone fucked Dishonored with SNES graphics. lol
     
  3. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    Haha. Yeah, being the whole project is done by just me - I try to gnab a graphical style that is unique but easy to pull off. Making everything low-poly is a basic limitation. Also, I have a friend whose into shader work that I've learned a lot from, so I play around with a lot of shaders.