Discussion in 'Mapping Questions & Discussion' started by sombrerowhirlpool172, Sep 12, 2015.
i'm very new to map making but I am not creative
this is gonna be a koth map by the way!
Well you could start by looking at maps you like and seeing why they work layout-wise, and maybe pick out a few things you like about them. So if it's a koth map, look at Viaduct's layout and pick out what it is that makes that map work.
koth_picket [set in an idyllic 60s suburb!]
Hope I was of assistance!
Oh, and if it's layout you mean, then do something cool like a room within a room, or some interesting variation on a multi-storey map
make a koth map that adds other game elements not usually found in the game mode
i.e. adding doors that lead to shortcuts to the point that can only be accessed by killing players
I recommend you read this first: http://tf2maps.net/threads/tip-things-to-avoid-when-designing-your-first-tf2-map.18699/
If you wanna be crazy, I have have idea about highly vertical koth map where spawn are actually above capture point. I just dont know how it could ever work
If you're running low on ideas, plop into Hammer and livestream it. It game me incentive to keep mapping and to keep being creative during the 72-Hour Contest.
Edit: Lucky 600th post!
I'll try koth_venice
I'll make it so it doesn't have a lot of water.
Just FYI there is already a koth_venezia in existence
Separate names with a comma.