Giant elevator/floor question

Discussion in 'Mapping Questions & Discussion' started by rabbit1397, Jul 2, 2009.

  1. rabbit1397

    rabbit1397 L1: Registered

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    For the map I'm making right now, I want to have the floor as an elevator, and every time you capture a point, the floor/elevator goes to the next floor with a new cap point. When you cap that one, it moves to the next floor with a new cap point etc. How would I get the elevator to move only when the capture point is capped, and to the right distance? Thanks in advance for the help.
     
  2. Scruga

    Scruga L1: Registered

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    I believe there is a guide on the wiki about elevators with several stops and if you combine that with an output in the capture point i think it should be possible.
     
  3. Owlruler

    Owlruler L12: Fabulous Member

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    The problem is that stickies won't stick to it.
     
  4. rabbit1397

    rabbit1397 L1: Registered

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    Would it also be very jittery because its moving?
     
  5. Pyroguy

    Pyroguy L1: Registered

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    Moving platforms seem to be much smoother in the Orange Box than in previous versions of Source, but with high latency, there will no doubt be some jitter. Your best bet for a multi level elevator is a func_tracktrain, the same entity that is the core of payload carts.
     
  6. rabbit1397

    rabbit1397 L1: Registered

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    Thanks a lot. One more thing, Im planning on having the floor being a huge block so that it blocks off the entrances to the levels underneath the currently in use level. If I have the control points just go into the big block will that cause problems? or should I make it hollow? And is there anyway to have so whoever controls the most points at the end wins instead of having to own all of them? Thanks a lot again.