ghostfactory

Discussion in 'Map Factory' started by coOKie, Apr 3, 2009.

  1. coOKie

    coOKie L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    Hello There.

    Ill like to introduce my new map, its my first serious map, and i already invested over 30 hours of mapping, so bluespawn and 30 % of playing area are done.

    Its called Ghostfactory, because its dark, creepy and looking dead :D
    I hope it transmits the atmosphere ive intended (sry my english sux i know :p)

    Ive uploaded some screenshots for you to take a look AND give me nice feedback for gameplay, design and technical ideas!

    Ill survive all critics so say what you think, it can only make this map better (i hope),


    Now its up to you! Feedback pls :)

    Map-Status:
    *Blue Base 90%
    *35% of total playable area
    *Red Base 0%


    [​IMG]

    [​IMG]
     
    Last edited: Apr 5, 2009
  2. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    Looks like fun. I look forward to playing it on a gameday or something :)
     
  3. kankle_king

    kankle_king L4: Comfortable Member

    Messages:
    174
    Positive Ratings:
    77
  4. coOKie

    coOKie L1: Registered

    Messages:
    12
    Positive Ratings:
    0
  5. ikem

    ikem L6: Sharp Member

    Messages:
    268
    Positive Ratings:
    34
    dont upload the vmf upload the bsp, doh!
     
  6. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    564
    I dont think he has finished it yet
    "so bluespawn and 30 % of playing area are done."
     
  7. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

    Messages:
    175
    Positive Ratings:
    19
    I think you should make the light_spots in the Blue spawn have a wider outer spreading angle, and disable the shadows on the detail rocks. Apart from that it looks great. If you want to make it really spooky you could add more fog. Great start so far.
     
  8. coOKie

    coOKie L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    i dont know what the hell is going on but the compile is taking ages suddenly and i get the messege: Map Extends are too long. And entities are outside the map, but i cant find anything...
     
  9. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

    Messages:
    772
    Positive Ratings:
    730
    alt+p can be your friend =)
    Also judging from the first screenshot you posted HDR needs some work still.
    Also Load the pointfile and it'll lead you right to the problem.
    You just have to load it everytime you fix the current problem it sees.
     
  10. coOKie

    coOKie L1: Registered

    Messages:
    12
    Positive Ratings:
    0
    Ok its running again smoothly, contruction site pl_ghostfactory WIP :)

    still searching for good ideas :]
     
  11. coOKie

    coOKie L1: Registered

    Messages:
    12
    Positive Ratings:
    0