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CP Ghastlane event rc2

This is an Halloween version of Fastlane

  1. Krazy

    Krazy L1: Registered

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    • Like Like x 4
  2. Krazy

    Krazy L1: Registered

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  3. Pixel Brush

    Pixel Brush L3: Member

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    I recommend using cl_drawhud 0 to make the in-game HUD disappear for screenshots.
    Otherwise this seems like an interesting concept.
     
    • Agree Agree x 1
  4. Yrr

    aa Yrr An Actual Deer

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    Hopefully you've taken this opportunity to fix all the clipping issue on this map, but additionally I think you should take the opportunity to widen some of the doors between second and mid, because that building can be awkward as hell to move through.

    Good job on the artpass tho, you made a pretty ugly map look interesting!
     
    • Agree Agree x 5
  5. Krazy

    Krazy L1: Registered

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    I have made a lot of doors bigger, that was one thing I didn't like about the original
    and i have clipped a lot of things too
     
    • Like Like x 1
  6. ics

    aa ics http://ics-base.net

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    I have to agree with yrr, this halloween theme fits very well for the map itself even though i liked the original aswell on outdoor areas. Indoors in yours are fitting pretty well.
     
  7. EArkham

    aa EArkham Necromancer

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    One thing to keep an eye on is the sniper lines. There's a couple that are pretty long, so you should make sure the areas where snipers like to stand are well lit and have good visibility, so it's obvious if a sniper is standing there. In other words, no spots where snipers can hide in the shadows.
     
  8. Krazy

    Krazy L1: Registered

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  9. Pixel Brush

    Pixel Brush L3: Member

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    Are you my habit brother or what?
     
  10. Scampi

    Scampi L4: Comfortable Member

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    Aside from a few areas that are a bit too dark, the detailing is great, though I am a sucker for the medieval/manor theme. I really appreciated the theme differences between the RED and BLU manors. Also, human bones sprouting from the ground like weeds is awesome.
    upload_2018-8-18_13-54-46.png
     
  11. Jack5

    Jack5 L2: Junior Member

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    88
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    12
    Could you please add HDR cubemaps support? Playing this map in HDR makes all reflective props super-bright.
     
  12. Krazy

    Krazy L1: Registered

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    +detailed some more around the map
    *redetaild blu's inside roofs to fit the castle structure more
    +added appropriate skins for blu side props

    if there are any props or textures missing, PLEASE TELL ME!

    Read the rest of this update entry...
     
  13. Jack5

    Jack5 L2: Junior Member

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    Thanks for adding HDR support. One more thing that I noticed that's holding this map back from being perfect: the middle tower isn't properly clipped near its base (as seen in the screenshots below). This can potentially be game breaking for classes like Soldier and Engineer if they gain access to these platforms. Please add these playerclips and this map shouldn't need any more fixes.
    On a side note, you can bundle the navigation file into the map using VIDE, and then repack your map to reduce its file size.
    [​IMG]
    [​IMG]
     
  14. Krazy

    Krazy L1: Registered

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    these places are already accessible in the original map
     
  15. Jack5

    Jack5 L2: Junior Member

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    Yes, and I personally believe that that is a mistake on the original map maker's part. These sections hardly contribute anything to the game in Casual/Competitive, and are simplay a nuisance in custom gamemodes. What's more is that these areas are darker on this map, meaning that players in these places are able to hide, which is not something that should be possible.
     
    • Agree Agree x 2
  16. Krazy

    Krazy L1: Registered

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