Gewitter

Discussion in 'Map Factory' started by Fraz, Nov 21, 2009.

  1. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    [​IMG]

    Hi there. I suppose at least some of you will know about my numerous failed maps, for one reason or another. This however, I feel may be able to break the trend. Gewitter will be a 1 Stage, Attack and Defend map. Like Gorge. The theme will be a cross between the swamp theme, and a sawmill-alpine theme. I'm hoping to at least get this map to beta. Any criticisms you may have feel free to ball at me, tell me politely or "3P1CLY PWNZ M3" In game.

    Things, I am looking for feedback for (as of a1)
    • Health and Ammo Placement
    • Health and Ammo Amounts
    • Choke Points
    • Open Areas
    • Sight Lines
    • General Layout

    Thanks To:
    A Boojum Snark - Gametype Library, Prefabs
    The Swamp Team - Assets used in Gewitter
    zpqrei - Doing Photoshop work for me (sig etc) while I don't have access to it.

    Found a bug? Contact Me!
    My Steam Profile!
    Add Me On Steam!
    My Email! - midget31394@hotmail.co.uk
     
    Last edited: May 25, 2010
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Hawt. Now go finish it.
     
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  3. Lancey

    aa Lancey Currently On: ?????

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    The first control point looks VERY close to BLU spawn.
     
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  4. Psy

    aa Psy The Imp Queen

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    Seems very linear to the point of there being no viable alternative routes and the whole map is on a single flat plane by the looks of things.
     
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  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    third pic is mighy purty
    lovin that fence
     
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  6. Xy²

    Xy² L1: Registered

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    Nice that your map have a german name. ;D
     
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  7. Lancey

    aa Lancey Currently On: ?????

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    Also, your first control point doesn't provide much cover for BLU.
     
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  8. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    22nd November 2009
    • Second Alpha Release!
    • Slightly Altered Some Brushwork near CP 2
    • Slightly Altered Some Signage
    • Fixed an area not being Accessable, when it should
    • Added a func_respawnroomvisualizer at Blu Spawn 1
    • Added some brushwork at Blu Spawn 1 to add more variety
     
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    Last edited: Nov 22, 2009
  9. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  10. Okrag

    aa Okrag Wall Staples

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    The map played well but it had some problems. First of all you need to playerclip your roofs so that it is less demoman heaven. You also need to move spawn farther from point, it makes it too easy for engies and is also frustrating when you spawn right in the heat of battle.

    [​IMG]
    Fix this.

    [​IMG]
    Less important but still an annoyance.

    [​IMG]
    Crazy ass sightline. Frustrating, especially for heavy.
     
    Last edited: Dec 2, 2009
  11. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Hrmph, I can't see those images :S when I copy the image url I get a 403 error, is it in a public folder? or...


    I think I know what you're talking about though.
     
  12. Okrag

    aa Okrag Wall Staples

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    Sorry about that. My first time using dropbox.
     
  13. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    2nd January 2010
    • Fourth Alpha Release!
    • Started some basic texturing/detailing.
    • Made some minor layout changes around the first control point.
    • Changed RED's spawn a little.
    • Killed long sightlines on the way to cp2
    • func_detailed some more stuff.
    • Changed Gametype to that of Gorge's - I don't have any ideas for 2nd or 3rd stages
     
  14. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Lookin' good.
     
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  15. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Bump!
    • We had a small playtest today any feedback from there?
    • I got it was too dark, and some parts confusing.
    • Need to fix clipping in some areas

    What else?
     
  16. Tekku

    aa Tekku

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    Played the map today, It was a bit dark, confusing but i loved it, good work!