Getting trigger_hurt to bounce players the way you want them to

Discussion in 'Mapping Questions & Discussion' started by The Asylum, May 9, 2011.

  1. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
    So it's like this, I have a trigger_push that launches players up a tunnel. Now, when they reach the top of the tunnel, a trigger_hurt will kill them, and their ragdoll will launch upwards. Or at least that's what I want it to do.

    The problem is, every time a bot hits the trigger, they bounce back down instead of upwards. Is there any way to get this to behave the way I want it?
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,619
    Positive Ratings:
    1,709
    Last edited: May 9, 2011
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    Turn on Zero Force Damage in the trigger_hurt's properties and make sure the trigger_push is set to exert force on ragdolls.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,531
    That part won't do anything. Ragdolls are client-side and have zero interaction with entities once created.

    The magnet will work however, as that is a force instantly and completely applied when the ragdoll appears, not a continuous force.
     
    • Thanks Thanks x 1