Getting Tf2 Maps Into Hammer

Discussion in 'Mapping Questions & Discussion' started by Fluid, Apr 4, 2016.

  1. Fluid

    Fluid L1: Registered

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    It has been so long since I've used hammer, like 5 months ago was the last time I've used it, so bear with me here.

    I'm making an sfm poster that requires a mirror, now I have all the things I need to make it, I just need the vmf of cp_mountainlab, and all other Valve maps for future reference.

    I'd actually really like to get into mapping for personal, and public uses, so maybe also taking inspiration from valve maps and finding out what X prop is called from X map may also help.
     
  2. Lain

    aa Lain Resident wrong opinion holder

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    • Agree Agree x 1
  3. Turnip

    aa Turnip The 80s Vegetable

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    Also doesnt SFM have a copy of all valve maps by default? Ive only tried to use SFM once, but I used mountainlab as the testing map.
     
  4. Hotel Detective

    Hotel Detective L4: Comfortable Member

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    SFM uses the compiled BSP files I believe, not the decompiled VMF files.

    Wouldn't it be simpler to add the mirror (I assume you mean model) via SFM instead of to the map itself using Hammer?
     
  5. Fluid

    Fluid L1: Registered

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    Thank you, sorry.

    Well... VVV
    It's a texture that actually reflects things, so I had to make a block with the mirror texture on it, then put a wood border around it, and then there's my mirror. More info here.
     
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