Here's the problem: I get stuck on certain prop_dynamics in my map. When I touch them, I get kind of "drawn to" them and it's hard to get out of their "grip". It's possible, but I have to kind of press my way out at an odd angle. Those are fences and doors that are enabled after caps in a multi-stage CP map. For example, I have a fence called "cap1_fence" that is set to enable after the second point of round 1 has been won by BLU. The way I do this, is to initially have it and its collisions start disabled, then I send it these inputs from the trigger_capture_area of the second point: OnCapTeam2 - Enable - 15 sec delay - Not once OnCapTeam2 - EnableCollision - 15 sec delay - Not once I do this the same way as Dustbowl (I also enable a func_brush textured with playerclip, but this seems to be unrelated to the probem). What could be wrong?